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Introduce a new "MMD Scan and Import" tool, which can scan avatars for existing simple MMD blend shapes and import them to a Make It MMD object
We define "simple" MMD blend shapes to be a 1:1 copy of a single existing blend shape in the avatar. Blend shapes that are combinations of multiple other blend shapes in the avatar are currently unsupported.
Introduce a new "Remove FX Animator Layers" component, which can identify and non-destructively remove unnecessary FX animator layers that may be taking up the 0,1,2 slots when building your avatar
Introduce support for avatars with existing MMD blend shapes
Add support for overriding blend shapes in avatars with existing MMD blend shapes
Highlight MMD morphs in the blend shape editor with a different color if the avatar has an existing blend shape
Show an indicator in the blend shape editor when an MMD morph has selections and will override an avatar's existing blend shape
Prefix component names with "MIM" to make them easier to find from the Add Component screen
Fix crash when uninstalling Make It MMD in Unity 2022 whilst Unity is still open
Fix issue causing localizations not to load when installing Make It MMD whilst Unity is still open
Fix the blend shape editor not updating automatically when the underlying data is updated
Fix underlying data not having MMD morphs removed when the list of avatar blend shapes to use for generation becomes empty