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Fix gif in CHANGELOG.md
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emilk committed Feb 4, 2025
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Expand Up @@ -22,13 +22,13 @@ Changes since the last release can be found at <https://github.com/emilk/egui/co
This release adds the `Scene` container to egui. It is a pannable, zoomable canvas that can contain `Widget`s and child `Ui`s.
This will make it easier to e.g. implement a graph editor.

![image](https://github.com/user-attachments/assets/b37d56ef-f6ef-46be-bb99-6eb25b6efca9)
![scene](https://github.com/user-attachments/assets/7dc5e395-a3cb-4bf3-83a3-51a76a48c409)

#### Clearer, pixel perfect rendering
The tessellator has been updated for improved rendering quality and better performance. It will produce fewer vertices
and shapes will have less overdraw. We've also defined what `CornerRadius` (previously `Rounding`) means.

We've also added a tessellator test to the [demo app](https://www.egui.rs/), where you can play around with different
We've also added a tessellator test to the [demo app](https://www.egui.rs/), where you can play around with different
values to see what's produced:


Expand All @@ -38,7 +38,7 @@ https://github.com/user-attachments/assets/adf55e3b-fb48-4df0-aaa2-150ee3163684
Check the [PR](https://github.com/emilk/egui/pull/5669) for more details.

#### `CornerRadius`, `Margin`, `Shadow` size reduction
In order to pave the path for more complex and customizable styling solutions, we've reduced the size of
In order to pave the path for more complex and customizable styling solutions, we've reduced the size of
`CornerRadius`, `Margin` and `Shadow` values to `i8` and `u8`.


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