Tags: ehcamero/unityro
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0.3.0 (guilhermelhr#52) * add item pickup * add basic equipment ui * refactor ViewID to ItemID * display currently equipped item on altq * inventory layout * tweak equipment window * add extensions * add basic inventory listing * add tooltip * handle inventory tabs * guilhermelhr#25 Hook Item related packets * guilhermelhr#26 avoid walking when cursor is over UI elements * change walking algorithm * fix stop walking * add item drop animation * fix walk * remove custom shadow shader * guilhermelhr#28 FIX NOTIFY_MOVEENTRY9 * add todo comments * add speed to mock scene char * remove X axis from billboard * add death animation * hook some more packets * add small basic info window * big refactor * fix a head issue * add shadows again * Hook ITEM_ENTRY * add sounds * stop looping death animation * add stats window * start trying to fix animation delay * change formula for attack animations * hook exp packet * add draggable items and use active items * fix inventory listing * Fix use item packet * Equip items * invert item references * take off equip * add support to custom grf * read skillinfo files from custom data * add methods to get entire skill tree * add skill tree view * fix sprite stretching on billboard * Fix billboard * Simply direction calc * cleanup * add tabs to skill window * add lua interface class * start ui controllers refactor * clean up and debug * migrate enter to stream * Change from BinaryWriter to Streams to send packets * remove compute size method * refactor read method * fix packet sizes * fix move entry * fix entity id * add enum for request act * change GID to AID * fix inventory packets * fix item pickup * add item detail window * set default alfa of ui to 0 * reload ui texture if they get nulled * start loading effects * delete layers when animation is complete * add chroma key shader * change effect material * change effect positioning * checkpoint * effects! * remove commented code * small cleanup * revert unwanted changes * Hook create character and change some effects and sprite animations formulas * Small QOL Changes to UI (guilhermelhr#42) Made it possible to navigate login/server select with tab. Buttons now properly display when "selected". Clicking on the server you want to select actually selects it now. * Move IO to another project (guilhermelhr#43) * Create first version of the lib * Remove some core tables from DBManager * add io project as submodule and unity assembly * remove old dll from plugins * Move network to separate project (guilhermelhr#44) * move net scripts to project * move models and netcode to project * move classes and refactor some properties * integrate submodules as project folders * finish adapting classes * remove git submodule * Change animation index formula * Fix some issues regarding animation state and path finding * Hook ZC_RESURRECTION and fix some mistakes on EntityManager * Do a small cleanup on EntityViewer * Revert property initialization * wait for animation delay before starting nextMotion * Add average attack speed to calculate attack delay * fix invalid guid in splash screen and UnityRO asmdef (guilhermelhr#45) * fix: always poll current event before using it (guilhermelhr#46) * Update config.txt * fix use ThreadManager instead of EntityManager (guilhermelhr#47) * update git cache * add metas for UnityRO.net¨ * Fix issue with assemblies meta * Create config.txt * put json tables for WeaponActions * Fix inventory regarding ammo and equip positions and change delay formula to use fallback value * Add more JSON tables * Update README.md * Improve entity spawning and weapon swapping * Render headgear * Fix equipment window not updating * Simplify methods * Hook more packets * Send ping and fix issue with Vanish * Fix ITEM_ENTRY issue and apply sorting order to sprites * Display entity names * Render Entity at Character Selection screen * Character Camera (guilhermelhr#49) * quick draft for character camera * add pitch control and refactor * add yaw lerp * add zoom and refactor lerp code * update toy for sample * plug camera in map scene and adjust settings * plug to entityviewer with use of statics :( * adjust billboard angle and scale using new cam * set camera pitch constraint 30 > 45 * Use configuration class (guilhermelhr#51) * add configuration class * Change GRF to be handled as array and cleanup camera changes * Fix random errors Co-authored-by: Jason L <jasontated@hotmail.com> Co-authored-by: Salepate <salepate@gmail.com> Co-authored-by: Danilo Menezes <danilo.menezes@sky.uk>