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0.3.0

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0.3.0 (guilhermelhr#52)

* add item pickup

* add basic equipment ui

* refactor ViewID to ItemID

* display currently equipped item on altq

* inventory layout

* tweak equipment window

* add extensions

* add basic inventory listing

* add tooltip

* handle inventory tabs

* guilhermelhr#25 Hook Item related packets

* guilhermelhr#26 avoid walking when cursor is over UI elements

* change walking algorithm

* fix stop walking

* add item drop animation

* fix walk

* remove custom shadow shader

* guilhermelhr#28 FIX NOTIFY_MOVEENTRY9

* add todo comments

* add speed to mock scene char

* remove X axis from billboard

* add death animation

* hook some more packets

* add small basic info window

* big refactor

* fix a head issue

* add shadows again

* Hook ITEM_ENTRY

* add sounds

* stop looping death animation

* add stats window

* start trying to fix animation delay

* change formula for attack animations

* hook exp packet

* add draggable items and use active items

* fix inventory listing

* Fix use item packet

* Equip items

* invert item references

* take off equip

* add support to custom grf

* read skillinfo files from custom data

* add methods to get entire skill tree

* add skill tree view

* fix sprite stretching on billboard

* Fix billboard

* Simply direction calc

* cleanup

* add tabs to skill window

* add lua interface class

* start ui controllers refactor

* clean up and debug

* migrate enter to stream

* Change from BinaryWriter to Streams to send packets

* remove compute size method

* refactor read method

* fix packet sizes

* fix move entry

* fix entity id

* add enum for request act

* change GID to AID

* fix inventory packets

* fix item pickup

* add item detail window

* set default alfa of ui to 0

* reload ui texture if they get nulled

* start loading effects

* delete layers when animation is complete

* add chroma key shader

* change effect material

* change effect positioning

* checkpoint

* effects!

* remove commented code

* small cleanup

* revert unwanted changes

* Hook create character and change some effects and sprite animations formulas

* Small QOL Changes to UI (guilhermelhr#42)

Made it possible to navigate login/server select with tab.
Buttons now properly display when "selected".
Clicking on the server you want to select actually selects it now.

* Move IO to another project (guilhermelhr#43)

* Create first version of the lib

* Remove some core tables from DBManager

* add io project as submodule and unity assembly

* remove old dll from plugins

* Move network to separate project (guilhermelhr#44)

* move net scripts to project

* move models and netcode to project

* move classes and refactor some properties

* integrate submodules as project folders

* finish adapting classes

* remove git submodule

* Change animation index formula

* Fix some issues regarding animation state and path finding

* Hook ZC_RESURRECTION and fix some mistakes on EntityManager

* Do a small cleanup on EntityViewer

* Revert property initialization

* wait for animation delay before starting nextMotion

* Add average attack speed to calculate attack delay

* fix invalid guid in splash screen and UnityRO asmdef (guilhermelhr#45)

* fix: always poll current event before using it (guilhermelhr#46)

* Update config.txt

* fix use ThreadManager instead of EntityManager (guilhermelhr#47)

* update git cache

* add metas for UnityRO.net¨

* Fix issue with assemblies meta

* Create config.txt

* put json tables for WeaponActions

* Fix inventory regarding ammo and equip positions and change delay formula to use fallback value

* Add more JSON tables

* Update README.md

* Improve entity spawning and weapon swapping

* Render headgear

* Fix equipment window not updating

* Simplify methods

* Hook more packets

* Send ping and fix issue with Vanish

* Fix ITEM_ENTRY issue and apply sorting order to sprites

* Display entity names

* Render Entity at Character Selection screen

* Character Camera (guilhermelhr#49)

* quick draft for character camera

* add pitch control and refactor

* add yaw lerp

* add zoom and refactor lerp code

* update toy for sample

* plug camera in map scene and adjust settings

* plug to entityviewer with use of statics :(

* adjust billboard angle and scale using new cam

* set camera pitch constraint 30 > 45

* Use configuration class (guilhermelhr#51)

* add configuration class

* Change GRF to be handled as array and cleanup camera changes

* Fix random errors

Co-authored-by: Jason L <jasontated@hotmail.com>
Co-authored-by: Salepate <salepate@gmail.com>
Co-authored-by: Danilo Menezes <danilo.menezes@sky.uk>

0.2.0

Improve switching between ROCamera and FreeflyCam (2)

0.1.0

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This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Update README.md