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DeltaV species guidebook entries (new-frontiers-14#1174)
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* DeltaV species guidebook entries

Copied straight from the wiki :D

* Forgor

* Update Oni.xml

Signed-off-by: Null <[email protected]>

---------

Signed-off-by: Null <[email protected]>
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NullWanderer authored and dvir001 committed Jul 10, 2024
1 parent 9ec76ca commit 674c77b
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19 changes: 19 additions & 0 deletions Resources/Prototypes/DeltaV/Guidebook/species.yml
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- type: guideEntry
id: Felinid
name: species-name-felinid
text: "/ServerInfo/Guidebook/Mobs/DeltaV/Felinid.xml"

- type: guideEntry
id: Harpy
name: species-name-harpy
text: "/ServerInfo/Guidebook/Mobs/DeltaV/Harpy.xml"

- type: guideEntry
id: Vulpkanin
name: species-name-vulpkanin
text: "/ServerInfo/Guidebook/Mobs/DeltaV/Vulpkanin.xml"

- type: guideEntry
id: Oni
name: species-name-oni
text: "/ServerInfo/Guidebook/Mobs/DeltaV/Oni.xml"
5 changes: 5 additions & 0 deletions Resources/Prototypes/Guidebook/species.yml
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- Moth
- Reptilian
- SlimePerson
# DeltaV additions
- Vulpkanin
- Harpy
- Felinid
- Oni

- type: guideEntry
id: Arachnid
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32 changes: 32 additions & 0 deletions Resources/ServerInfo/Guidebook/Mobs/DeltaV/Felinid.xml
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<Document>
# Felinids

<Box>
<GuideEntityEmbed Entity="MobFelinidDummy" Caption=""/>
</Box>

Small and mischievous cat-eared people. Being small in itself has lots of upsides and downsides. They can hide inside duffelbags.

## Diet

- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).

## Benefits

- They are smaller than Humans, making them harder to hit.
- Can fit in duffelbags.
- Have the ability to throw up an hairball to get rid of some of the chemicals from their bloodstream.
- Able to eat mice and rats after picking them up. This has the benefit of regenerating the hairball ability and feeding them.
- Uses their claws to do Slashing damage and Piercing damage.
- Can walk completely silently, but only while barefooted.
- Immunity to the OwOnavirus disease.

## Drawbacks

- Takes 15% more Blunt, Slash and Piercing damage.
- Are easily shoved, pushed and carried around by every other morphotypes due to their small size.
- They are weaker and struggle to carry and pull things due to their small size. They are unable to carry an Oni.
- They have slightly less stamina than Humans.

</Document>
40 changes: 40 additions & 0 deletions Resources/ServerInfo/Guidebook/Mobs/DeltaV/Harpy.xml
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<Document>
# Harpies

<Box>
<GuideEntityEmbed Entity="MobHarpyDummy" Caption=""/>
</Box>

An avian humanoid species that features colorful feathered wings and tails that can mimic almost any sound.

They are quite sensitive to the air quality, and when exposed to low quality air, they will begin to visibly gasp, and eventually start choking.
When this happens, a Harpy should either move away from sources of bad air, stand on top of a scrubber for a few seconds, or take a few breaths from a pure oxygen tank in order to restore their blood-oxygen levels. Only three seconds of being on pure oxygen is enough to completely restore a Harpy's blood oxygen saturation.

## Diet

- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).

## Benefits

- Somewhat smaller than Humans, although not as small as Felinids
- Uses their talons to deal Piercing damage
- Can imitate around 70% of the game's sound library through a huge list of voice emotes
- They can "Sing" midis by imitating instruments. Right click yourself to select an instrument
- Moves 10% faster than other species.

## Special

- Comes with the Ultraviolet Vision trait by default. This can be disabled via accessibility options.
- Cannot wear Jumpsuits, and will automatically start with a Jumpskirt instead.
- While singing, musical notes appear floating around their head.

## Drawbacks

- Takes 15% more Blunt, Slash, and Piercing damage.
- Extreme low density, Harpies are lighter than even Felinids, and weigh half as much as a Human.
- A Harpy breathes in air twice as often as Humans, inhaling and exhaling every 3 seconds.
- - Air tanks last half as long and Harpies are more susceptible than usual to low air quality.
- - If a Harpy is exposed to at least 0.2 moles of combined CO2 and/or Miasma, they start struggling to take in oxygen.

</Document>
26 changes: 26 additions & 0 deletions Resources/ServerInfo/Guidebook/Mobs/DeltaV/Oni.xml
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<Document>
# Onis

<Box>
<GuideEntityEmbed Entity="MobOniDummy" Caption=""/>
</Box>

Large, horned people that come in a variety of colors. Their accuracy with guns is terrible, but their physical strength brings them a lot of boons both in and out of combat.

## Diet
- Nothing special.

## Benefits
- Takes 15% less Blunt, Slash and Piercing damage.
- Does more damage in melee; 35% more Blunt and Asphyxiation, 20% more Slash and Piercing.
- Due to their big size, they can easily carry, shove and pull any other morphotypes.
- They are harder to shove.
- Slightly more stamina than Humans.
- They have an easier time prying open doors, taking around 50% less time than other species.

## Drawbacks
- Their accuracy with guns is terrible.
- They are harder to carry and pull.
- They are bigger than Humans, making them easier to hit.

</Document>
28 changes: 28 additions & 0 deletions Resources/ServerInfo/Guidebook/Mobs/DeltaV/Vulpkanin.xml
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<Document>
# Vulpkanin

<Box>
<GuideEntityEmbed Entity="MobVulpkaninDummy" Caption=""/>
</Box>

The Vulpkanin (vulp-ka-nin) are a race of humanoid canine-like beings.

## Diet

- Can eat raw meat.
- Will get poisoned by Theobromine (Chocolate, Tea, Coffee) and Allicin (Onion, Garlic).

## Benefits

- Uses their claws to do some Slashing and Blunt damage.
- Their fur makes them able to withstand cold environments without the need of a coat.

## Special

- Comes with the Deuteranopia trait by default. This can be disabled via accessibility options.

## Drawbacks

- They take 15% more Heat damage.

</Document>
1 change: 1 addition & 0 deletions Resources/ServerInfo/Guidebook/Mobs/Dwarf.xml
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Dwarves are similar to humans in most respect, but tolerate alcohol better and are healed by it.

## This species is disabled on Delta-V!

</Document>
8 changes: 8 additions & 0 deletions Resources/ServerInfo/Guidebook/Mobs/Species.xml
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<GuideEntityEmbed Entity="MobSlimePerson" Caption="Slime Person"/>
</Box>

# Delta-V specific species
<Box>
<GuideEntityEmbed Entity="MobVulpkanin" Caption="Vulpkanin"/>
<GuideEntityEmbed Entity="MobFelinid" Caption="Felinid"/>
<GuideEntityEmbed Entity="MobHarpy" Caption="Harpy"/>
<GuideEntityEmbed Entity="MobOni" Caption="Oni"/>
</Box>

</Document>

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