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Allow monsters to finally get to use a wand of charming on the player. Previously monsters could use the wand but would never use it on the player; only on their allies. This made it useless against anyone not using allies, and even then exploitable by just leaving allies behind when facing one. Consequently it was not such a high-tier threat even though it could be (compared to how useful it is to a player). The new effect is designed to be a serious threat, especially from a monster that already has a pack of their own allies, as well as attempting to be mechanically distinct from other debuffs that tread similar "mind control" territory (e.g. Mesmerisation or Fear). A successful use will make all *same-species* (TBD) monsters in LOS gain a "charmer" status, with a new pink halo as it's fundamentally an alignment change (from the player's perspective). You are tricked into thinking these monsters are your friends, and your allies will now also consider them aligned (TBD). You can attempt to attack them but will now receive a warning much like when attempting to attack allies, as 25% (TBD) of any damage you cause them will now be reflected back sympathetically onto yourself, although this will not kill you directly. On attacking (or being attacked by) any "charmer" monster you will make another willpower check (with considerably worse chances than the initial enchantment roll) to break free of their glamour. This simulates you fighting against your own will to regain control of your faculties. This gives the player rather more agency and decision-making in dealing with the threat (it's even worth taking a resistance potion *after* being charmed as it will help with subsequent will checks). (TBD how curing / quicksilver / yara's work).
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