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With compound changes to the game over time, the original reasoning for removal of gadget shops in 024f7ef largely no longer applies, and we have gained some reasons to reintroduce them: - Now XP evokers stack it is definitely worth it to buy duplicates - Talismans also now exist but jewellery shops seem like an odd place for them. Coglins desipte their evo aptitude can't even roll jewellery shops with Gozag! - Wands still are in fairly abundant supply but for a character leaning heavily into evocations it is certainly possible to exhaust the nicer ones, so it's nice to have an option to top up charges - Staves are their own object type so won't ever spawn in weapon shops: since they benefit from evocations now they actually fit well here. - Orbs are awkwardly placed in an armour shop as they are not defensive items, they just happen to be carried in the shield slot. It's not hard to conceive they belong in a gadget shop (even though they're the only item here that has nothing to do with Evocations). So, the new gadget shop has actually quite a nice varied object pool to draw from now, mostly tied together with an evocations theme, but interesting to a few different types of character. It's a very nice shop if you're after such things, and consequently won't be seen before D:10 or Orc:$ - unless you're lucky with a vault, or worship Gozag.
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