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Mind Control: L9 Hex/Tloc spell (WIP)
Capstone spell of both hex and translocations schools, allows you to take full physical control of a monster for a few turns (with limitations of course). You can only make the victim move around and use melee attacks - not even range combat, although this be considered (but I wanted to keep things simple). How many turns it lasts will be reduced dependent upon the puppet's willpower. While doing this the player's original body is left prone with both EV and SH set to 0, as you are unable to control two bodies at once. Additionally you can't use any spells or abilities (except for one "End Mind Control" ability) as it takes all your concentration to control a third party. If LOS is broken the control will end. Nevertheless it's an extremely powerful and useful spell; you can start fights, use them as a meat shield, move them away just to get some distance, and even combine with MCC for a powerful combo (requiring extremely high investment in three schools of course).
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Original file line number | Diff line number | Diff line change |
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@@ -270,5 +270,6 @@ enum duration_type | |
DUR_EXECUTION, | ||
DUR_GROWING_DESTRUCTION, | ||
DUR_AMNESIA, | ||
DUR_MIND_CONTROL, | ||
NUM_DURATIONS | ||
}; |
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