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#textdomain wesnoth-units | ||
[unit_type] | ||
id=Iron Galley | ||
name= _ "Iron Galley" | ||
race=transport | ||
image="units/transport/galley/iron-galley.png" | ||
# ideally, we have "crew" that make sense for dialogs, and "mechanical" that depicts the transport | ||
# but for now, we just have "crew" | ||
small_profile="portraits/transport/mechanical-galley.webp" | ||
profile="portraits/transport/crew-boat.webp" | ||
hitpoints=57 | ||
movement_type=ship | ||
[movement_costs] | ||
deep_water=2 | ||
village=1 | ||
[/movement_costs] | ||
[defense] | ||
deep_water=50 | ||
shallow_water=40 | ||
village=50 | ||
[/defense] | ||
[resistance] | ||
blade=90 | ||
pierce=70 | ||
impact=100 | ||
fire=110 | ||
[/resistance] | ||
movement=5 | ||
experience=50 | ||
level=2 | ||
alignment=lawful | ||
advances_to=null | ||
{AMLA_DEFAULT} | ||
cost=35 | ||
usage=null | ||
description= _"While Galleons and Cogs rely on impressive sails to harness the power of the wind, Galleys are propelled by muscle-power of the crew manning the oars. This has the disadvantage of requiring a larger crew, and it does limit the speed and efficiency of transport. But these seeming weaknesses also make the vessel less vulnerable to the whims of weather and the predations of pirates." | ||
[standing_anim] | ||
start_time=0 | ||
terrain_type=Wo* | ||
boat_start_time=0 | ||
flag_start_time=0 | ||
boat_y=-3:200,-3~3:440,3:300,3~-2:440 | ||
flag_y=-3:200,-3~3:440,3:300,3~-2:440 | ||
flag_directional_x=-2:540,-1:250,0:340,-1:150 | ||
[frame] | ||
image="misc/blank-hex.png:1380" | ||
[/frame] | ||
[boat_frame] | ||
image="units/transport/galley/iron-bob[1~7,6~2].png:[210,120,80*3,120,210,120,80*3,120]" | ||
auto_vflip=no | ||
#image_mod=~MASK(units/transport/galley/mask.png) | ||
[/boat_frame] | ||
[flag_frame] | ||
image="units/transport/galley/iron-flag[1~3,2,1~3,2].png:[200*3,110,190*3,100]" | ||
auto_vflip=no | ||
[/flag_frame] | ||
[/standing_anim] | ||
[standing_anim] | ||
start_time=0 | ||
terrain_type=Ww*,Wr* | ||
boat_start_time=0 | ||
flag_start_time=0 | ||
boat_y=-2:200,-2~1:440,1:300,1~-2:440 | ||
flag_y=-2:200,-2~1:440,1:300,1~-2:440 | ||
flag_directional_x=-2:540,-1:250,0:340,-1:150 | ||
[frame] | ||
image="misc/blank-hex.png:1380" | ||
[/frame] | ||
[boat_frame] | ||
image="units/transport/galley/iron-bob[1~7,6~2].png:[210,120,80*3,120,210,120,80*3,120]" | ||
auto_vflip=no | ||
#image_mod=~MASK(units/transport/galley/mask.png) | ||
[/boat_frame] | ||
[flag_frame] | ||
image="units/transport/galley/iron-flag[1~3,2,1~3,2].png:[200*3,110,190*3,100]" | ||
auto_vflip=no | ||
[/flag_frame] | ||
[/standing_anim] | ||
[standing_anim] | ||
start_time=0 | ||
terrain_type=S*,V* | ||
boat_start_time=0 | ||
flag_start_time=0 | ||
flag_directional_x=-2:640,-1:300,0:390,-1:250 | ||
[frame] | ||
image="misc/blank-hex.png:1680" | ||
[/frame] | ||
[boat_frame] | ||
image="units/transport/galley/iron-bob[1~7,6~2].png:[260,170,80*3,170,260,170,80*3,170]" | ||
auto_vflip=no | ||
#image_mod=~MASK(units/transport/galley/mask.png) | ||
[/boat_frame] | ||
[flag_frame] | ||
image="units/transport/galley/iron-flag[1~3,2,1~3,2].png:[200*3,110,190*3,100]" | ||
auto_vflip=no | ||
[/flag_frame] | ||
[/standing_anim] | ||
[defend] | ||
hits=hit,kill | ||
start_time=-120 | ||
boat_start_time=-120 | ||
boat_y=0:100,0~-3:140,-3:60,-3~0:310 | ||
boat_offset=0.0:120,0.0~-0.1:180,-0.1~0.0:300 | ||
[frame] | ||
image="misc/blank-hex.png:600" | ||
[/frame] | ||
[boat_frame] | ||
image="units/transport/galley/iron-galley.png:120" | ||
auto_vflip=no | ||
[/boat_frame] | ||
[boat_frame] | ||
image="units/transport/galley/iron-hit-b.png:220" | ||
auto_vflip=no | ||
[/boat_frame] | ||
[boat_frame] | ||
image="units/transport/galley/iron-galley.png:260" | ||
auto_vflip=no | ||
[/boat_frame] | ||
[/defend] | ||
# [death] | ||
# start_time=0 | ||
# alpha=1.0:800,1.0~0.0:280,0.0:1 | ||
# [frame] | ||
# image="units/transport/galley/iron-die-[1~12].png:[90*12]" | ||
# [/frame] | ||
# [/death] | ||
[movement_anim] | ||
start_time=0 | ||
boat_start_time=0 | ||
boat_y=0~-2:320,-2~0:320,0~2:320,2~0:320 | ||
boat_offset="0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200" | ||
[frame] | ||
image="misc/blank-hex.png:1600" | ||
[/frame] | ||
[boat_frame] | ||
image="units/transport/galley/iron-move-[a,b,a,b,a,b,a,b].png:[200*8]" | ||
auto_vflip=no | ||
#image_mod=~MASK(units/transport/galley/mask.png) | ||
[/boat_frame] | ||
[/movement_anim] | ||
[attack] | ||
name=bow | ||
description=_"bow" | ||
icon=attacks/bow.png | ||
type=pierce | ||
range=ranged | ||
# maybe this should be swarm | ||
damage=6 | ||
number=5 | ||
[/attack] | ||
[attack] | ||
name=ram | ||
description=_"naval ram" | ||
icon=attacks/naval_ram.png | ||
type=impact | ||
range=melee | ||
damage=12 | ||
number=1 | ||
[specials] | ||
{WEAPON_SPECIAL_NAVAL_RAM} | ||
[/specials] | ||
[/attack] | ||
[attack_anim] | ||
[filter_attack] | ||
name=bow | ||
[/filter_attack] | ||
start_time=-200 | ||
missile_start_time=-150 | ||
boat_start_time=-200 | ||
boat_y=0~2:80,2~-2:140,-2~0:80 | ||
[missile_frame] | ||
duration=150 | ||
image="projectiles/missile-n.png" | ||
image_diagonal="projectiles/missile-ne.png" | ||
[/missile_frame] | ||
[boat_frame] | ||
image="units/transport/galley/iron-galley.png:300" | ||
auto_vflip=no | ||
# image_mod=~MASK(units/transport/galley/mask.png) | ||
[/boat_frame] | ||
[frame] | ||
image="misc/blank-hex.png:300" | ||
[/frame] | ||
[/attack_anim] | ||
[attack_anim] | ||
[filter_attack] | ||
name=ram | ||
[/filter_attack] | ||
# placeholder anim | ||
start_time=-200 | ||
boat_start_time=-200 | ||
boat_y=0~2:80,2~-4:340,-4~0:180 | ||
boat_offset=0.0~-0.05:100,-0.05~0.8:200,0.8~0.0:300 | ||
[boat_frame] | ||
image="units/transport/galley/iron-move-[a,b,a,b,a,b].png:[100*6]" | ||
auto_vflip=no | ||
[/boat_frame] | ||
[frame] | ||
image="misc/blank-hex.png:600" | ||
[/frame] | ||
[/attack_anim] | ||
[/unit_type] |