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cleanup of urbanjungle terrain type
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doofus-01 committed Jul 7, 2024
1 parent 55b6010 commit 0a77cc3
Showing 1 changed file with 33 additions and 9 deletions.
42 changes: 33 additions & 9 deletions data/campaigns/Eastern_Invasion/terrain.cfg
Original file line number Diff line number Diff line change
@@ -1,28 +1,52 @@
#textdomain wesnoth-ei

[terrain_type]
icon_image=symbols/terrain_type_urban
id=urbanjungle
string=Vjt

name= _ "Urban"
editor_name= _ "Urban"
help_topic_text= _ "Densely packed structures are less suitable for garrison than traditional villages, providing no income or healing. They are difficult to navigate quickly, but offer significant protection."
hidden=yes
[/terrain_type]

[terrain_type]
icon_image=symbols/terrain_type_urban
symbol_image=urbanjungleA
id=urbanjungleA
name= _ "Urban Jungle"
editor_name= _ "Urban Jungle"
description= _ "Urban Jungle"
string=^VjA
default_base=Rr
aliasof=Vjt
def_alias=Vt
mvt_alias=Mt
editor_group=eastern_invasion
[/terrain_type]

#define URBAN_JUNGLE ID
[terrain_type]
icon_image=symbols/terrain_type_urban
symbol_image=urbanjungle{ID}
id=urbanjungle{ID}
name= _ "Urban Jungle"
editor_name= _ "Urban Jungle"
description= _ "Urban Jungle"
string=^Vj{ID}
default_base=Rr

def_alias=^Vhc
mvt_alias=Mm
aliasof=Vjt
def_alias=Vt
mvt_alias=Mt
editor_group=eastern_invasion

name= _ "Urban"
editor_name= _ "Urban"
description= _ "Urban"
help_topic_text= _ "Densely packed structures are less suitable for garrison than traditional villages, providing no income or healing. They are difficult to navigate quickly, but offer significant protection."
hide_help=yes
[/terrain_type]
#enddef

# NOTE - make sure this matches up with terrain-graphics.cfg
# "city" images were scaled from 72->64 and had their colors muted (-40 Chroma, +25 Lightness)
# "rural" images were scaled from 72->48 with no color changes
{URBAN_JUNGLE A}
{URBAN_JUNGLE B}
{URBAN_JUNGLE C}
{URBAN_JUNGLE D}
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