Releases: doodlum/skyrim-community-shaders
Releases · doodlum/skyrim-community-shaders
v1.2.0
What's Changed
- feat: optimised and bug-free terrain blending by @doodlum in #921
- fix: Update README.md with troubleshooting steps for Build with Docker by @jkyuusai in #926
- chore: improved complex material performance slightly by @doodlum in #922
- chore: added more minor optimisations by @doodlum in #924
- feat: parallax warping fix by @ThePagi in #920
- feat: frame limiter for frame generation by @doodlum in #927
- chore: better skylighting quality by @doodlum in #928
- fix: feature inconsistencies by @doodlum in #929
- fix: consistent grass collision by @doodlum in #938
- fix: grass consistency when using mods by @doodlum in #939
- chore: minor tweaks to features by @doodlum in #942
- fix: renderpass crash when exceeds 64k by @doodlum in #941
- fix: dynamic cubemap color by @doodlum in #943
- chore: finalize terrain blending by @doodlum in #948
- fix: skylighting darkness on some foliage by @doodlum in #949
- refactor: change VariableCache data to global by @doodlum in #950
- feat: PBR in gamma space for consistency by @ThePagi in #952
- chore: gamma space features and fixes by @doodlum in #953
- fix: grass collisions not checking capsules by @doodlum in #955
- fix: do not patch VR renderpasses by @doodlum in #954
- fix: corrected VR hooks by @doodlum in #956
- fix: fix parallax height blending, blurriness, MLP cutoff by @ThePagi in #958
- fix: fix framecount not always iterating by @doodlum in #959
- chore: tweak features to improve pbr consistency by @doodlum in #961
- perf(pbr): improve glints by @doodlum in #962
- feat(cloud shadows): add opacity slider by @doodlum in #963
- chore(wetness): make pbr consistent, reduce overall glossiness by @ThePagi in #964
- fix(pbr): fix mlp flicker and wrong coat color, convert additional color maps like albedo by @ThePagi in #967
- fix(pbr): move variable out of define by @ThePagi in #968
- feat: use half linear space by @doodlum in #970
- fix(pbr): more mlp refraction fixes by @ThePagi in #972
- feat(upscaling): nis sharpening by @doodlum in #973
- feat: improve subtle shading by @doodlum in #976
- fix: fix minor skylighting issues by @doodlum in #977
- fix: fix dlssg state on startup by @doodlum in #978
- fix: fix envmap brightness by @doodlum in #979
- fix: skylighting compile error by @doodlum in #980
- feat(pbr): improvements to terrain parallax and parallax shadows by @ThePagi in #982
- fix: minor shading fixes by @doodlum in #988
- feat: fsr frame generation and streamline updates by @doodlum in #987
- fix: remove skylighting shadow bias fix by @doodlum in #989
- feat: add back DLSSG, frame generation fixes by @doodlum in #992
- fix: fix shadercache race condition by @doodlum in #994
- chore(grass collision): reduce intensity by @doodlum in #993
- chore(skylighting): revise skylighting boost by @doodlum in #995
- chore: upgrade swapchain by @doodlum in #998
- chore: remove tearing flag from proxy by @doodlum in #999
- fix(vr): fix streamline init on vr by @doodlum in #1000
- chore: GI tweaks by @doodlum in #1001
- chore(sss): optimise final pass by @doodlum in #1002
- fix(vr): fix vr window by @doodlum in #1003
- chore(frame generation): extra device checks by @doodlum in #1004
- fix(skylighting): fix visual inconsistencies by @doodlum in #1005
- chore: do vanilla specular in gamma space by @doodlum in #1006
- chore: cleanup swapchain code by @doodlum in #1007
- fix: ssgi and specular fixes by @doodlum in #1008
New Contributors
Full Changelog: v1.1.15...v1.2.0
v1.1.15
v1.1.14
What's Changed
- fix: filter nan of hq specular by @Pentalimbed in #910
- perf: add stochastic glint sampling by @Pentalimbed in #909
- chore: removed water linear composite by @doodlum in #915
- perf: cpu performance of important GetSingleton calls by @doodlum in #912
Full Changelog: v1.1.13...v1.1.14
v1.1.13
v1.1.12
Full Changelog: v1.1.11...v1.1.12