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Implement quick spell cycling #6861
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bb8f9a8
Remove scroll wheel hack
obligaron 2f58a26
Add scroll wheel support to keymapper
obligaron b45c72d
Support unsetting spell hotkey
obligaron f5495bb
Introduce IsValidSpeedSpell
obligaron f72675f
Remove duplicate function definitions from control.h
obligaron f7526b3
Implement quick spell cycling
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This looks.... more complicated than it needs to be, at least at first glance.
Have you considered just creating 2 separate functions, "NextSkill" and "PreviousSkill", instead of combining both here?
Also, isn't there something in C++ like a "circular iterator" that we could tap into? Then, it would be a matter of walking forward or backward on it, while checking for the first valid spell occurrence using those predicate lambdas.
I don't know..... this might be me just misremembering how awful C++ is, but this looks incredibly convoluted for such a simple operation conceptually. Maybe we are just lacking some abstraction here.
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I haven't given it much thought.
But I don't know anything about a circular iterator.
If you want you can give it a try to improve it. 🙂