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release: 28-01-2025 #3232
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release: 28-01-2025 #3232
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* Update VersionUpdateScreen.prefab * Update ExternalUrlPrompt.prefab
* Add support for sending "Scene" message to a chosen peer * post fix * fix sendBinary peerData message * update protocol (npm install "https://sdk-team-cdn.decentraland.org/@dcl/protocol/branch//dcl-protocol-1.0.0-12791463180.commit-127443e.tgz") * adapt new protocol * fix typo * fix tests * rename ambiguous method --------- Co-authored-by: Mikhail Agapov <[email protected]> Co-authored-by: nickkhalow <[email protected]> Co-authored-by: Nick Khalow <[email protected]>
Co-authored-by: Juan Ignacio Molteni <[email protected]>
* assets cache interface * disk cache * playground comparison * DiskCache remove * core cache * Revert "core cache" This reverts commit 4dccc29. * remove redundant interface * typed disk cache * LoadSystemBase with DiskCache * DiskCache LoadTextureSystem * byte[] -> OwnedMemory * don't await for put result * update gitignore * Js code disk caching * generic cache for js code * generic cache * post merge fix * persist path for cache * single null instance * remove in memory disk cache * extract dist<T> creation to static container * remove ChangeExtension allocation * disk cache on thread pool * lru cache * main thread for TextureDiskSerializer * fix collision * post merge fix * ensure behaviour main thread * remove assert * Serializer async suffix
chore: sync main to dev
* debug list * debug show connection quality
* Adding interruptable loading steps: WIP * Removed files * More * Improve dependency flow * Re-arrange dependencies and scope them * Finalize debug utilities for loading operations * Got rid of `RealmMisc` * Fix exception in loading screen * Add Current Op debug view * Fixes after merge * Fix asmdef * Remove NUnit from the runtime assembly * Fix "Return to Genesis City" button
…is also compared as well as the hash. (#3195)
* NoiseNativeArrayProvider test * Refactor to single handed class * Param simplification * Further noise cleaning
…3205) * added CharacterOnly collision layer (SDK Physics layer) to third person cam collisions layer mask * added layer to drone camera also
* Edited Sidebar UI prefab to add hover and unohver animation states in Sky button * Add animator to skybox button. Fix unhover animation. * Update ExternalUrlPrompt.prefab --------- Co-authored-by: EstefaniaColutta <[email protected]>
Signed-off-by: Ashley Canning <[email protected]>
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🚀 Automated release PR