Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix: character trigger area + avatar modifier area #2859

Merged
merged 9 commits into from
Nov 29, 2024
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ public CharacterTriggerAreaComponent(Vector3 areaSize, bool targetOnlyMainPlayer
IsDirty = true;
}

public void TryAssignArea(IComponentPool<CharacterTriggerArea> pool, Transform mainPlayerTransform)
public void TryAssignArea(IComponentPool<CharacterTriggerArea> pool, Transform mainPlayerTransform, TransformComponent transformComponent)
{
if (IsDirty == false) return;

Expand All @@ -49,9 +49,19 @@ public void TryAssignArea(IComponentPool<CharacterTriggerArea> pool, Transform m

if (targetOnlyMainPlayer)
monoBehaviour!.TargetTransform = mainPlayerTransform;

Transform triggerAreaTransform = monoBehaviour.transform;

triggerAreaTransform.SetParent(transformComponent.Transform);
triggerAreaTransform.localPosition = Vector3.zero;
triggerAreaTransform.localRotation = Quaternion.identity;
}

monoBehaviour!.BoxCollider.size = AreaSize;

if (!monoBehaviour.BoxCollider.enabled)
monoBehaviour.BoxCollider.enabled = true;

}

public void UpdateAreaSize(Vector3 size)
Expand All @@ -60,23 +70,6 @@ public void UpdateAreaSize(Vector3 size)
IsDirty = true;
}

public readonly void TryUpdateTransform(ref TransformComponent transformComponent)
{
if (monoBehaviour == null)
return;

Transform triggerAreaTransform = monoBehaviour.transform;

if (transformComponent.Cached.WorldPosition != triggerAreaTransform.position)
triggerAreaTransform.position = transformComponent.Cached.WorldPosition;

if (transformComponent.Cached.WorldRotation != triggerAreaTransform.rotation)
triggerAreaTransform.rotation = transformComponent.Cached.WorldRotation;

if (!monoBehaviour.BoxCollider.enabled)
monoBehaviour.BoxCollider.enabled = true;
}

public void TryRelease(IComponentPool<CharacterTriggerArea> pool)
{
if (monoBehaviour != null)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,7 @@ private void UpdateCharacterTriggerArea(ref TransformComponent transformComponen
if (triggerAreaComponent.TryDispose(sceneStateProvider))
return;

triggerAreaComponent.TryAssignArea(poolRegistry, mainPlayerTransform);
triggerAreaComponent.TryUpdateTransform(ref transformComponent);
triggerAreaComponent.TryAssignArea(poolRegistry, mainPlayerTransform, transformComponent);
}
}
}
Loading