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Chore: More Sentry Info #1975
Chore: More Sentry Info #1975
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* Add SceneShortInfo to JS API * Add CurrentSceneInfo and wallet to Sentry reports
Windows and Mac build successfull in Unity Cloud! You can find a link to the downloadable artifact below.
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# Conflicts: # Explorer/Assets/DCL/AvatarRendering/AvatarShape/Helpers/AvatarInstantiationPolymorphicBehaviour.cs # Explorer/Assets/DCL/AvatarRendering/AvatarShape/Systems/AvatarInstantiatorSystem.cs # Explorer/Assets/DCL/AvatarRendering/Emotes/Systems/LoadEmotesByPointersSystem.cs # Explorer/Assets/DCL/AvatarRendering/Emotes/Systems/LoadOwnedEmotesSystem.cs # Explorer/Assets/DCL/AvatarRendering/Emotes/Systems/LoadSceneEmotesSystem.cs # Explorer/Assets/DCL/AvatarRendering/Loading/Systems/Abstract/LoadElementsByPointersSystem.cs # Explorer/Assets/DCL/AvatarRendering/Wearables/Systems/FinalizeWearableLoadingSystem.cs # Explorer/Assets/DCL/AvatarRendering/Wearables/Systems/Load/LoadWearableAssetBundleManifestSystem.cs # Explorer/Assets/DCL/AvatarRendering/Wearables/Systems/LoadWearableAssetBundleManifestUtils.cs # Explorer/Assets/DCL/AvatarRendering/Wearables/Systems/LoadWearablesByParamSystem.cs # Explorer/Assets/DCL/AvatarRendering/Wearables/Tests/ResolveWearableByPointerSystemShould.cs # Explorer/Assets/DCL/AvatarRendering/Wearables/Wearables.asmdef # Explorer/Assets/DCL/Chat/Chat.asmdef # Explorer/Assets/DCL/Input/DCL.Input.asmdef # Explorer/Assets/DCL/Notifications/Notifications.asmdef # Explorer/Assets/DCL/PerformanceAndDiagnostics/Analytics/DCL.Analytics.asmdef # Explorer/Assets/DCL/SDKComponents/AudioSources/Tests/PlayMode/SDKAudioSourcesAutomatedTests.cs # Explorer/Assets/DCL/UI/ImageController.cs # Explorer/Assets/DCL/WebRequests/GenericDownloadHandlerUtils.cs # Explorer/Assets/Scripts/CrdtEcsBridge/RestrictedActions/RestrictedActionsImplementation.asmdef # Explorer/Assets/Scripts/ECS/StreamableLoading/Common/Systems/AssetsLoadingUtility.cs # Explorer/Assets/Scripts/ECS/StreamableLoading/Common/Systems/LoadSystemBase.cs # Explorer/Assets/Scripts/ECS/StreamableLoading/Common/Systems/ReportStreamableLoadingErrorSystem.cs # Explorer/Assets/Scripts/ECS/Unity/GLTFContainer/Systems/LoadGltfContainerSystem.cs # Explorer/Assets/Scripts/Global/Dynamic/Bootstraper.cs # Explorer/Assets/Scripts/Global/StaticContainer.cs # Explorer/Assets/Scripts/SceneRuntime/SceneRuntime.asmdef
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🟢 QA testing is complete, and everything seems to be working as expected based on the smoke test. Approved by QA!
string reportCategory
provide everywhereReportData
soSceneShortInfo
can be propagated and included into a reportwallet
andcurrent_scene
tagsFixes #1716
How to QA: