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Introduced Billboard feature as Explorer/Assets/DCL/Billboard Locate at Nullables enabled Covered with tests For demo created scenes Assets/DCL/Billboard/Demo/BillboardDemoTest.unity - shows multiple Assets/DCL/Billboard/Demo/BillboardPlayground.unity - makes possible to tweak options in runtime and to see a difference IDemoWorld for easy reuse * dirty marker extensions for fluently * nullable enable feature activated * BillboardComponent * single instance entity extension * single entity optional extensions * Billboard feature, first version * billboards back to StaticContainer * gizmos forward debug tool * billboard component name correction * Billboard demo test * BillboardDemoTestBoot exclude settings * move Billboard as separated feature * remove redundant BillboardComponent, workflow on PbBillboard * array extensions * billboard world * worlds reorganize * tests base * billboard playground * math on bitwise BillboardSystem * nullable in test assembly: DLC/Tests/PlayMode * tests * fix asmdef with comma * async according convention * update cached values on apply * billboard remove colliders * demo world setup optimization * TransformComponent apply inlining * fix Apply rotation at TransformComponent, added world rotation update * TransformComponent optimize SetLocalPositionAndRotation * Billboard performance test
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