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* Pointed to feature branch on Protocol. Generated new class for the new component and Registered it in ComponentsContainer. * Added proto-squad suggested approach to player freeze. Orinal or this one will be deleted after testing and choosing one. * Updated protocol, introduced barebones PlayerMovement component and plugin. Added custom movement handling in CalculateCharacterVelocitySystem * Removed initial approach from CalculateCharacterVelocitySystem. Added PlayerInputMovementHandlerSystem. Added PBPlayerInputMovement to IDirtyMarker.cs. Small cleanup in ComponentContainer. Barebone setup in PlayerInputMovementPlugin * Fixed assembly dependencies. Refactored PlayerInputMovementPlugin and HandlerSystem to test quering over entities with the new component and change the input (WIP) * Merged the behavior of the new component with the existing MovementBlocker and CameraBlocker. Renamed MovementBlocker and PlayerInputMovement to InputModifier. Added InputModifierComponent to PlayerEntity. TODO: Fix compile error due to assemblies references issues * Move `InputBlock` into `DCL.Plugins` assembly (it contained cross references to other assemblies) * updated sdk and protocol * Renamed PlayerInputMovement to InputModifier. Removed camera block for now (will be re-introduced in this PR) * updated protocol to remove disableCamera property * Re-introduced CameraBlockerComponent * Added disableEmote logic. Added helper getters in InputModifierComponent. Improved disable value set in InputModifierHandlerSystem. Small code cleanup. * Added check for current scene. Added filter to only work with the PlayerEntity and filter other entities with InputModifierComponent from the SDK * Improved handling of motion fallbacks. Added system to IsCurrentListeners. Small code clean up * Small optimization * Refactored disable combinations to properly handle all cases. * Fixed wrong update group being used for the system * Fast-forward Protocol * Create player entity properly * Forgot to commit new files from the updated protocol * Fixed failing tests * updated protocol to next release --------- Co-authored-by: Mikhail Agapov <[email protected]>
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