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refactor: remove godot imports folder and add ci cache for it (#466)
* remove .godot folder, add cache * fix * improve static checks * no need to be per OS * fix * fix * fix * fix * change import-assets to just warn * fix cache order * fix
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Original file line number | Diff line number | Diff line change |
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name: Import assets | ||
description: Import assets | ||
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runs: | ||
using: composite | ||
steps: | ||
# Step 1: Restore cache | ||
- name: Restore Godot assets cache | ||
uses: actions/cache@v3 | ||
with: | ||
path: godot/.godot | ||
key: ${{ runner.os }}-godot-assets-cache | ||
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||
# Step 2: Run the command that generates/uses the assets | ||
- name: Import assets | ||
shell: bash | ||
run: cargo run -- import-assets | ||
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||
# Step 3: Save cache | ||
- name: Cache Godot assets | ||
uses: actions/cache@v3 | ||
with: | ||
path: godot/.godot | ||
key: ${{ runner.os }}-godot-assets-cache |
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