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// gcc -m32 -Wall -Wextra -O3 bms.c -o bms_linux_new -ldl -s -Wl,-rpath,'$ORIGIN/bin' | ||
// setting the RPATH to '$ORIGIN/bin' makes it possible to start the game without "bms.sh" | ||
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#include <dlfcn.h> | ||
#include <errno.h> | ||
#include <libgen.h> | ||
#include <limits.h> | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <string.h> | ||
#include <unistd.h> | ||
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#ifndef __cplusplus | ||
typedef char bool; | ||
#define false 0 | ||
#define true 1 | ||
#endif | ||
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int main(int argc, char **argv) | ||
{ | ||
char self[PATH_MAX] = {0}; | ||
char *argv_copy[argc]; | ||
void *handle; | ||
char *error; | ||
bool (*pSteamAPI_IsSteamRunning) (void); | ||
int (*pLauncherMain) (int, char**); | ||
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/* change the current working directory to the exe's path */ | ||
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ssize_t ssize = readlink("/proc/self/exe", self, PATH_MAX); | ||
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if (ssize < 1) { | ||
fprintf(stderr, "error: readlink() failed; unable to resolve /proc/self/exe\n"); | ||
return 1; | ||
} | ||
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char *copy = strdup(self); | ||
char *dir = dirname(copy); | ||
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if (chdir(dir) != 0) { | ||
fprintf(stderr, "error: chdir() failed; unable to move into the directory `%s'\n", dir); | ||
free(copy); | ||
return 1; | ||
} | ||
free(copy); | ||
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/* rename bin/libstdc++.so.6 to only use the system C++ library */ | ||
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const char *lib = "bin/libstdc++.so.6"; | ||
const char *dest = "bin/libstdc++.so.6.old"; | ||
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if (access(lib, F_OK) == 0) { | ||
printf("renaming `%s' to `%s'\n", lib, dest); | ||
if (rename(lib, dest) == -1) { | ||
int errsv = errno; | ||
fprintf(stderr, "error: moving `%s' failed: %s\n", strerror(errsv), dest); | ||
//return 1; | ||
} | ||
} | ||
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/* check for running Steam instance; starting the game without Steam | ||
* running will result in a segmentation fault */ | ||
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handle = dlopen("./bin/libsteam_api.so", RTLD_LAZY); | ||
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if (!handle) { | ||
fprintf(stderr, "error: %s\n", dlerror()); | ||
return 1; | ||
} | ||
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dlerror(); | ||
*(void **) (&pSteamAPI_IsSteamRunning) = dlsym(handle, "SteamAPI_IsSteamRunning"); | ||
error = dlerror(); | ||
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if (error) { | ||
fprintf(stderr, "error: %s\n", error); | ||
dlclose(handle); | ||
return 1; | ||
} | ||
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if (pSteamAPI_IsSteamRunning() == false) { | ||
fprintf(stderr, "error: SteamAPI_IsSteamRunning() failed; unable to locate a running instance of Steam\n"); | ||
dlclose(handle); | ||
return 1; | ||
} | ||
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dlclose(handle); | ||
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/* dlopen() the launcher */ | ||
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handle = dlopen("./bin/launcher.so", RTLD_LAZY); | ||
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if (!handle) { | ||
fprintf(stderr, "error: %s\n", dlerror()); | ||
return 1; | ||
} | ||
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dlerror(); | ||
*(void **) (&pLauncherMain) = dlsym(handle, "LauncherMain"); | ||
error = dlerror(); | ||
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if (error) { | ||
fprintf(stderr, "error: %s\n", error); | ||
dlclose(handle); | ||
return 1; | ||
} | ||
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/* launch game with argv[0] set to the resolved exe path; | ||
* otherwise the game's resources won't be loaded correctly | ||
* when starting the game from another path */ | ||
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argv_copy[0] = strdup(self); | ||
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for (int i = 1; i < argc; i++) { | ||
argv_copy[i] = strdup(argv[i]); | ||
} | ||
argv_copy[argc] = '\0'; | ||
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int rv = pLauncherMain(argc, argv_copy); | ||
dlclose(handle); | ||
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for (int i = 0; i < argc; i++) { | ||
free(argv_copy[i]); | ||
} | ||
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return rv; | ||
} | ||
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