Releases: danini-the-panini/mittsu
Releases · danini-the-panini/mittsu
v0.5.0
What's Changed
- STL Loader by @Floppy in #119
- migrate to opengl-bindings2 by @danini-the-panini in #128
- fix library loading by @danini-the-panini in #131
- Extract OpenGL Renderer into its own Gem and Repository by @danini-the-panini in #132
NOTE: Existing projects using the opengl renderer must now include the mittsu-opengl
gem in order to continue functioning
Full Changelog: v0.4.1...v0.5.0
v0.4.1
What's Changed
- Fix variable name and method name by @sada in #112
- Fix Ruby 2 CI builds by @Floppy in #124
- Test on Ruby 3.2 and 3.3 by @Floppy in #122
- Fix "no implicit conversion of Array into String" errors by @PierceLBrooks in #117
- Late naming for objects in OBJ loader by @Floppy in #126
- Suppress lspci and ldconfig errors unless in debug mode by @Floppy in #129
- JSON export bugfixes by @Floppy in #121
New Contributors
- @sada made their first contribution in #112
- @PierceLBrooks made their first contribution in #117
- @Floppy made their first contribution in #121
Full Changelog: v0.4.0...v0.4.1
v0.4.0
What's Changed
- Enable AA (AntiAliasing) Support by @derekmwright in #101
- change: remove ruby 2.5, add ruby 3.1 by @danini-the-panini in #110
- Fix macos library loading by @danini-the-panini in #108
- fix: GLFW.load_lib() on Windows OS by @yusuke-ota in #103
- undeadname by @danini-the-panini in #109
- Improve Vector3 class by @klautu in #106
- fix: non-power-of-two texture warnings by @danini-the-panini in #111
New Contributors
- @derekmwright made their first contribution in #101
- @yusuke-ota made their first contribution in #103
- @klautu made their first contribution in #106
Full Changelog: v0.3.3...v0.4.0
Version 0.3.3
Version 0.3.2
- Fix: bad orthographic camera matrix math (#83)
- Fix: Support recent Ruby versions; clearing up warnings (#86, thanks @marcinruszkiewicz)
- Fix: camera helper (#85)
- Move CI completely to GitHub Actions
Version 0.3.1
Version 0.3.0
Version 0.2.4
Version 0.2.3
Version 0.2.2
- Fix: Mesh Face Material
- Fix: But in Geometry