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opengles3-book
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OpenGL ES 3.0 Programming Guide
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This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com).

## Platforms ##
The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms:

* Microsoft Windows
* Linux X11
* Android 4.3+ NDK (C/C++)
* Android 4.3+ SDK (Java)
* iOS7

Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms".

## Authors ##
Dan Ginsburg<br/>
Budirijanto Purnomo<br/>
Previous contributions: Dave Shreiner, Aaftab Munshi

## Reader Contributions ##
We would like to thank the following people for their contributions to the source code:
* Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port
* Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide
* Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)



OpenGL ES 3.0 Programming Guide Sample Code

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