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opengles3-book | ||
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OpenGL ES 3.0 Programming Guide | ||
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This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com). | ||
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## Platforms ## | ||
The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms: | ||
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* Microsoft Windows | ||
* Linux X11 | ||
* Android 4.3+ NDK (C/C++) | ||
* Android 4.3+ SDK (Java) | ||
* iOS7 | ||
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Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms". | ||
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## Authors ## | ||
Dan Ginsburg<br/> | ||
Budirijanto Purnomo<br/> | ||
Previous contributions: Dave Shreiner, Aaftab Munshi | ||
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## Reader Contributions ## | ||
We would like to thank the following people for their contributions to the source code: | ||
* Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port | ||
* Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide | ||
* Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform) | ||
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OpenGL ES 3.0 Programming Guide Sample Code |