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ParticleSystemTransformFeedback: fix on Google Nexus 7: 1) Output gl_…
…Position in transform feedback shader 2) Use glFlush() to make sure the transform feedback results are flushed before use 3) Bind buffer to GL_TRANSFORM_FEEDBACK target 4) Reduce 3D texture size to reduce load time There is still an issue with the texture not showing up on the particle. Noise3D sample: reduce size of texture to reduce load time.
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