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Update to use EGL_KHR_create_context extension with EGL_OPENGL_ES3_BI…
…T_KHR Dan and Javed, please review this change, if this turns out to be an issue, we can back it out. I tried with PowerVR v3.2, and it works. It should work with other platforms and simulators as well since there is a fallback mechanism to the old way.
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@@ -48,6 +48,7 @@ | |
#else | ||
#include <GLES3/gl3.h> | ||
#include <EGL/egl.h> | ||
#include <EGL/eglext.h> | ||
#endif | ||
#ifdef __cplusplus | ||
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