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Fix bastard dynasties #29

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12 changes: 10 additions & 2 deletions effects.cwt
Original file line number Diff line number Diff line change
Expand Up @@ -687,7 +687,7 @@ alias[effect:death] = {
alias[effect:decadence] = int

## scope = character
### Also see,approve_law.
### Also see, approve_law.
alias[effect:decline_law] = TODO

## scope = character
Expand Down Expand Up @@ -716,6 +716,14 @@ alias[effect:disband_event_forces] = bool
### Sets the dynasty of scoped character. May need to been chained with recalc_succession command, if impacting succession. Use, dynasty = father_bastard, to generate a cadet dynasty,, dynasty = mother_bastard, to create a bastard dynasty, or, dynasty = none, to make the character Lowborn. Special values used in character creation (""random"", ""culture"", and ""actually_culture"") do, not, work here. When setting character dynasty in an event it only works inside of an immediate = { } block.
alias[effect:dynasty] = scope[character]

## scope = character
### Sets the dynasty of scoped character. May need to been chained with recalc_succession command, if impacting succession. Use, dynasty = father_bastard, to generate a cadet dynasty,, dynasty = mother_bastard, to create a bastard dynasty, or, dynasty = none, to make the character Lowborn. Special values used in character creation (""random"", ""culture"", and ""actually_culture"") do, not, work here. When setting character dynasty in an event it only works inside of an immediate = { } block.
alias[effect:dynasty] = father_bastard

## scope = character
### Sets the dynasty of scoped character. May need to been chained with recalc_succession command, if impacting succession. Use, dynasty = father_bastard, to generate a cadet dynasty,, dynasty = mother_bastard, to create a bastard dynasty, or, dynasty = none, to make the character Lowborn. Special values used in character creation (""random"", ""culture"", and ""actually_culture"") do, not, work here. When setting character dynasty in an event it only works inside of an immediate = { } block.
alias[effect:dynasty] = mother_bastard

# TODO: Confirm
## scope = character
###
Expand Down Expand Up @@ -988,7 +996,7 @@ alias[effect:population] = int
alias[effect:remove_character_modifier] = <event_modifier>

## scope = character
### Removes a number of instances of a,character modifier,(usually a stackable one).
### Removes a number of instances of a, character modifier, (usually a stackable one).
alias[effect:remove_character_modifiers] = {
modifier = <event_modifier>
amount = int
Expand Down