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cwipc - CWI Point Clouds software suite

build

Overview

In order to facilitate working with point clouds as opaque objects - similar to how most software works with images, or audio samples - our group has developed an open source suite of libraries and tools that we call cwipc (abbreviation of CWI Point Clouds). The implementation builds on the PCL pointcloud library and various vendor-specific capturing libraries, but this is transparent to software using the cwipc suite (but it can access these representations if it needs to).

The idea behind a cwipc object is that it represents a point cloud (a collection of points with x/y/z coordinates, r/g/b values and possibly information on which camera angle the point was captured from, plus additional global information such as timestamp captured and voxel size, and optionally original RGB and D images or skeleton data). A cwipc object can be passed around without knowing what is inside it, and this can be done across implementation language boundaries while minimizing unnecessary memory copies. The library makes it possible to create end-to-end pipelines in order to capture, send, receive, and render dynamic point clouds. It is suitable for real-time applications and because point clouds can become very large special care is given to memory management and minimizing the amount of copying needed.

The core of the suite is cwipc_util, which handles the cwipc object implementation, its memory management and the multiple language bindings (C, C++, Python and C#). It also contains utility functions to read and write a cwipc object from a .ply file, apply different filters and transformations to the cwipc objects. In addition, it contains a tool cwipc_register to align point clouds obtained from multiple cameras, a customized viewer cwipc_view to playback dynamic point clouds and a grabber tool cwipc_grab that allows you to grab point cloud frames from multiple devices or from offline prerecorded files (which is what we used for creating the dataset).

The suite also contains modules cwipc_kinect and cwipc_realsense2 that which capture point clouds from one or multiple cameras (Kinects and Realsense), and a module cwipc_codec that has the functionality to compress and decompress point clouds to make them suitable for real-time transmission.

Unity

There is a separate repository https://github.com/cwi-dis/cwipc_unity that contains the Unity package needed to use cwipc from Unity. See there for instructions. You will still need to install this package.

If you ended up on this web page because you got an error from Unity that pointed you here: you are using some Unity project that uses cwipc_unity but the native package (this one) has not been installed correctly. See the Installation section below.

Use cases

The use cases for cwipc that we foresee and try to support:

  • Creating C or C++ programs that capture point cloud streams, compress them, and transmit them over the net. On Linux, Windows, MacOS or Android.
  • Create Python programs with the same functionality.
  • Create Python programs or Jupyter notebooks to do analysis of point clouds or point cloud streams, for example using numpy or pyopen3d.
  • Create Unity applications that can capture, compress, transmit, decompress and render live point cloud streams.
  • Allow some of the above functionality to be used without any programming at all, through command line programs.

More information

For now, refer to https://www.dis.cwi.nl/cwipc-sxr-dataset/.

Documentation on the API can be created using Doxygen in cwipc_util/doc, and will be made available here at some point in the future.

The change log can be found at CHANGELOG.md.

Installation

The simplest way to install cwipc is through a prebuilt installer. This will install everything in the standard location, and it allows running the command line tools as well as developing C, C++, Python or Unity programs that use the cwipc library.

After installation, run cwipc_view --synthetic from a shell (terminal window, command prompt). It should show you a window with a rotating synthetic point cloud if everything is installed correctly. There is also a command line utility cwipc_check that will test that all third-party requirements have been installed correctly. On Windows you can find these in the start menu too.

See below if you want to install to a different location, or if you want to modify cwipc itself and build it from source.

Windows

Download the windows installer .exe for the most recent cwipc release from https://github.com/cwi-dis/cwipc/releases/latest.

Run it, and it will install the cwipc command line tools and the C++ and Python APIs.

If the installer does not run you must install the "Microsoft VC++ Redistributable" first (64 bit version).

It will also install all required third party packages, unless a usable version is detected.

Windows - check installation

Windows installers often fail because each Windows computer is different. Moreover, cwipc depends on some third party packages (such as for Kinect support) that we cannot include in our installer because of licensing issues, so we have to rely on official installers for those packages.

After installing, run Start menu -> cwipc -> Check cwipc installation. This will open a CMD command window and try to find out if everything has been installed correctly. If there are any errors it may show a dialog which mentions which library has not been installed correctly. And there may be error messages in the output window.

If this shows any errors, try Attempt to fix cwipc installation.

As of July 2024 there is a problem you should check for first, which is not fixed by the automatic fixer.

You should go to Apps -> Installed apps and check that your version of Microsoft Visual C++ 2015-2022 Redistributable (x64) is at least version 14.40.33810.0. If your installed version is older: update. Searching for MSVC redist will find the download links.

This needs to be done because unfortunately Microsoft has made an incompatible change to their C++ Runtime, so any program built after about May 2024 will crash if it uses an older version of the runtime.

If after that the check command still fails, the problem is probably that one of the third party packages is installed on your computer, but it is an incorrect version, or it is installed in a different way than what cwipc expects. This will most likely be Python.

Try to determine which package is responsible for the failure, and uninstall it. Then reboot and re-try the fix cwipc installation. This should install the correct version of every package, and install it with the expected options. Packages that could have problems:

  • Python
  • Kinect for Azure and k4abt (body tracking)

Python requires a specific mention: if you have already installed a version of Python and that Python is on your PATH environment variable the cwipc Python interface modules will be installed into that Python installation. But again: if there is some incompatibility in the way your Python has been installed your only recourse is to uninstall it and let the cwipc installer re-install it.

And actually Realsense also requires a specific mention: if you already have it installed but have have a different version than what cwipc expects you will get an error message from check installation but you should be able to ignore it.

As is probably clear from this section, writing Windows installers is not our strong point. Please contact us if you can provide help.

Linux

The installer is currently available for Ubuntu 24.04 and 22.04.

Note that some packages are missing for 24.04. Specifically, the Kinect capturer cannot be used because the needed SDK from Microsoft is not available, and probably will never be made available because the Kinect is no longer supported by Microsoft.

Also, the Realsense SDK is not yet available for 24.04, but this is expected to be fixed in the next month or so. So essentially you will have no access to any cameras when using 24.04.

Download the debian package for the most recent cwipc release from https://github.com/cwi-dis/cwipc/releases/latest.

Install from the command line with sudo apt install ./yourpackagename.deb.

The Kinect and Realsense SDKs will not be automatically installed, because they come from different repositories and not from the standard Ubuntu/Debian repositories.

Inspect /usr/share/cwipc/scripts/install-3rdparty-ubuntu2204.sh to see how to install them.

Mac

The installer is available via Homebrew. Install with

brew tap cwi-dis/cwipc
brew install cwipc

Verify that everything (including the Python packages and scripts) is installed correctly by running

cwipc_view --version

It should be, but if there are issues with the Python packages you can manually (re-)install them by running

cwipc_pymodules_install.sh

The github location of the brew recipe is at https://github.com/cwi-dis/homebrew-cwipc

Android

The Android build of cwipc is API-only, and has only been tested with Unity applications running on Oculus Quest headsets.

Using cwipc

After installation you have a set of command line utilities that you can use from the shell (or Windows command prompt) and a set of APIs that you can use in your C programs, C++ programs, Python programs or C#/Unity projects.

Setting up your cameras

Initial documentation on setting up your cameras can be found in Setting up your cameras.

Command line

Better documentation will be forthcoming. For now: run the program with --help argument. The main programs are:

  • cwipc_check does a basic check of your cwipc installation, verifying everything has been installed correctly.
  • cwipc_register is used to setup your capturer for Realsense or Azure Kinect cameras.
  • cwipc_grab is used to capture pointclouds from cameras, but also for converting, compressing, decompressing and a lot more.
  • cwipc_view allows you to see your pointcloud stream. Either from camera, or played back from an earlier capture, or from a cwipc_forward stream and many other options.
  • cwipc_forward streams pointclouds over the net.

Recording

This will need to go somewhere better.

You can record your camera capture streams (both Realsense and Kinect) while you are capturing the streams in any program using cwipc, so not only cwipc_view but also anything like a Unity app using the cameras. Create a directory next to your cameraconfig.json file, let's say recording, and then set the cameraconfig field record_to_directory to "recording" (could also be an absolute path).

Now run your application as usual.

Clear the record_to_directory field again. Copy cameraconfig.json into the recording directory. Change camera and capturer type to kinect_offline or realsense_playback. Add the filename field to each camera entry. For a single Kinect you may have to set ignore_sync to true.

Streaming

You can stream compressed point clouds from your camera(s) by running

cwipc_forward --port 4303

which will create a server on port 4303. You can then view this stream of point clouds with

cwipc_view --netclient localhost:4303

It is also possible to view from another machine (by providing the hostname of the server machine, in stead of the localhost above).

It is also possible to stream to a Unity project using the cwipc_unity, see the cwipc_playback_stream prefab and the StreamedPointCloudReader in there. It has a Url attribute where you could put tcp://localhost:4303 to get the same effects as with cwipc_view above, but inside a Unity scene.

And of course you can use another source of point clouds for cwipc_forward, by using the --playback or --synthetic option. Also see cwipc_forward --help to see options on modifying the compression parameters, or sending uncompressed point clouds.

C or C++

Include files and libraries are installed in the standard places, and pkgconfig files are included. For example code: get a source distribution and look at cwipc_util/apps, cwipc_codec/apps, cwipc_realsense2/apps, etc.

Python

The Python cwipc package should be installed in your default Python, otherwise you can do so by running cwipc_pymodules_install.sh (or .bat).

Python example code is installed in share/cwipc/python/examples where you will also find a readme file.

Unity

At the moment the C# API is only packaged for use from Unity. Let us know if you have another application for it, then we can investigate nuget or something like that.

The cwipc Unity package lives in a separate repository, https://github.com/cwi-dis/cwipc_unity.

Install it by opening the Package Manager in the Unity Editor, Add Package from git URL... and passing the URL git+https://github.com/cwi-dis/cwipc_unity?path=/nl.cwi.dis.cwipc.

More complete instructions can be found at https://github.com/cwi-dis/cwipc_unity/blob/master/nl.cwi.dis.cwipc/README.md .

Building from source

You can either clone the git repository or download a source archive (zip or gzipped tar). Note that the former is preferred.

Clone git repository

Check out the source repository from https://github.com/cwi-dis/cwipc.git and ensure you also check out the submodules and the git-lfs files. Use either

git clone https://github.com/cwi-dis/cwipc.git
cd cwipc
git submodule update --init --recursive

or

git clone --recurse-submodules https://github.com/cwi-dis/cwipc.git

After that make sure you have the lfs files with

git lfs init
git lfs pull

Download source archive

Full source releases (including submodules) are available at https://github.com/cwi-dis/cwipc/releases, as assets with names like cwipc-version-source-including-submodules. Available as gzipped tar or zip, the contents are identical. Download and extract.

Note that you do not want to download the standard source archives: they do not contain the submodules.

Installing build toolset

Easiest is to do all development from Visual Studio Code, vscode for short. Get that. You also want to get your standard C/C++ compilers and such, cmake and Python (3.12 preferred).

On Windows use the Visual Studio Community Installer to get the compilers and cmake. Download Python and vscode yourself. Note:

  • you should install Python "For All Users".
  • You should install into a writeable directory, such as C:/Python39 otherwise you will have to use Run as Administrator for various build steps.

On Linux use the system package manager for everything, except you may have to install vscode differently, use google to check.

On Mac use the XCode installer for the compilers, brew for cmake, and google for vscode.

For Android you will have to install the correct Android crosscompilers and all that.

When you have vscode working you want to install the following extensions for it:

  • C/C++ Tools and Extension Pack
  • CMake and CMake Tools
  • Python, Pylance and Python Debugger

Installing third party requirements

Building from source requires libpcl, glfw3, jpeg-turbo and optionally (for Intel Realsense support) librealsense and/or (for Azure Kinect support) Azure Kinect SDK, Azure Kinect Body Tracking SDK and OpenCV.

Windows

When building for Windows most of these will be installed automatically using vcpkg. But you may have to run the script scripts/install-3rdparty-full-win1064.ps1 in a PowerShell with Administrator rights (Note the bold font) if cmake cannot find a correct Python or the Kinect Azure SDK.

Linux

There is a script scripts/install-thirdparty-ubuntu2204.sh that installs all requirements on Ubuntu 22.04. Similar for 24.04. For other Linux variants please inspect this script and ensure the correct packages are installed.

MacOS

There is a script scripts/install-thirdparty-osx1015.sh that installs all requirements on MacOS 10.15 or later. This script requires HomeBrew and the XCode Command Line Tools. Installing HomeBrew will help you install the command line tools.

Android

All required packages will be automatically built with vcpkg.

Build using vscode

Building using vscode is by far the easiest.

When you have the project open in vscode select the correct CMake preset you want to build (Command Palette... -> CMake: Select configure preset).

Then CMake: Build.

When building for Windows or Android this will first install all the required dependencies using vcpkg. This can take quite some time the first time you build on a machine (think: an hour or so) but the vcpkg builds are cached so the next time it will go a lot quicker.

Build without vscode

For some cases, such as scripted building, vscode won't work. You can use the usual cmake, cmake --build, ctest, cmake --install commands. There are cmake presets for the various platforms and use cases (development or release). Use cmake --list-presets to see the ones which are valid for your platform.

On Linux and Macos this will install into /usr/local on Windows it will install into ../installed by default.

Debugging

A note here on how to debug the cwipc code, because it needs to go somewhere. The cmake presets have a develop option for each platform. When you build these the vscode debuggers will work (both the native C/C++ debuggers and of course also the Python debugger).

After you have built cwipc, you should run (Mac, Linux):

source scripts/activate

or (Windows PowerShell):

& scripts\activate.ps1

This will ensure you have the right build/bin directory on your PATH, and the right dynamic library search path, and the right Python venv activated with all the cwipc commands and modules available.

Your first debug session may fail, with "dynamic library not found". If that happens, run the activate script in the vscode terminal where it started the debugger and try again.

Some issues can then be debugged with the C or C++ command line utilities (by putting breakpoints at the right location and running them with the correct command line arguments).

Many issues are easier to debug with the Python scripts. There are some hooks in place to help with this.

All Python scripts accept a --pausefordebug command line option. This will pause the script at begin of run (and end of run), waiting for you to press Y. While the script is paused you can obtain the process ID and attach the vscode Python or C/C++ debugger to the process.

For some cases, such as debugging an installed cwipc, the Python scripts also accept a --debuglibrary NAME=PATH argument, for example --debuglibrary cwipc_util=/tmp/libcwipc_util.dylib to load the given cwipc library from the given path. This allows you to load the library that you have just built so you can set breakpoints in the library code.

The Python unittests can also be run individually after running the activate script above.

Additionally, you can send SIGQUIT to all the Python scripts to cause them to dump the Python stacktraces of all threads.

Creating a release

These instructions are primarily for our own benefit. Lest we forget.

When creating a new release, ensure the following have been done

  • Python dependencies and Python maximum version need to be updated:

    • in cwipc_util/python/pyproject.toml remove the dependency specifiers,
    • build on all platforms, ensure everything works, possibly lowering the versions of some dependencies, and possibly lowering the maximum Python version
      • Especially watch out for opencv and open3d which can some times lag 2 Python versions
    • Add the Python package dependency specifiers again for the currently selected versions.
    • Update the Python version range in the toplevel CMakeLists.txt.
    • Update scripts/install-3rdparty-full-win1034.ps1 with the best Python version.
    • Update scripts/install-3rdparty-osx1015.sh with the best Python version.
    • Check the Ubuntu install-3rdparty scripts for which Python they install.
    • Check .github/workflows/build.yml for the Python versions used.
  • Check whether nlohman_json can be updated (CMakeLists.txt)

  • Check whether nsis can be updated (.github/workflows/build.yml)

  • Dependencies for the .deb installer for apt/Ubuntu need to be updated. There may be better ways to do this, but this works:

    • On the targeted Ubuntu, check out and edit CMakeFiles/CwipcInstallers.cmake
    • Comment out the definitions for CPACK_DEBIAN_PACKAGE_DEPENDS and CPACK_DEBIAN_PACKAGE_RECOMMENDS.
    • Un-comment-out CPACK_DEBIAN_PACKAGE_SHLIBDEPS YES.
    • Build, cpack.
    • Extract the resulting debian package with ar x.
    • Unpack the control.tar.gz file.
    • Inspect the dependencies that cpack auto-generated.
    • Fix the dependencies and recommendations based on what cpack found.
  • scripts/install-3rdparty-full-win1064.ps1 should be updated to download the most recent compatible packages. Go through each of the packages, determine the current version. Uninstall old versions from your build machine. Run the powershell script to test it installs the new packages. Do the build, to ensure it works with the new packages. Test the build to ensure it runs with the new packages.

    Note: the only package that is important here nowadays is Python, because the other other two left here, k4a and k4abt, are no longer maintained.

  • For Windows, the vcpkg dependent packages should all be updated to the most recent version.

    cd .\vcpkg
    git pull
    .\bootstrap-vcpkg.bat
    cd ..
    .\vcpkg\vcpkg.exe install
    git commit -a -m "Vcpkg packages updated to most recent version"
    
  • setup.py may still have a version string somewhere.

  • CWIPC_API_VERSION incremented if there are any API changes (additions only).

  • CWIPC_API_VERSION_OLD incremented if there are API changes that are not backward compatible.

    • Both these need to be changed in api.h and cwipc/util.py.
  • CHANGELOG.md updated.

Version numbers for the release no longer need to be updated manually, they are generated from the git tag name.

After making all these changes push to github. Ensure the CI/CD build passes (easiest is by running ./scripts/nightly.sh which does a nightly build). This build will take a looooong time, most likely, because the vcpkg dependencies have been updated and the Windows runner will have to rebuild the world.

After that tag all submodules and the main module with v_X_.Y.Z.

If one of the next steps fails just fix the issue and do another micro-release. Has happened to me every single release, I think:-)

Push the tag to github, this will build the release.

After the release is built copy the relevant new section of CHANGELOG.md to the release notes.

After that, update the brew formula at https://github.com/cwi-dis/homebrew-cwipc. Use

  • brew edit cwipc and change the URL and version (and possibly Python or other dependencies),
  • brew fetch cwipc to get the error about the SHA mismatch, fix the SHA,
  • brew install to install the new version,
  • then push the changes (easy from within vscode),
  • then brew upgrade cwipc on another machine to test.

Finally, when you are happy that everything works, edit the release on the github web interface and clear the prerelease flag.