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Ed 13 06 2024 upstream 3 #241
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…d for stacked entities (#28225)
* Update criminal-records.ftl * Update criminal-records.ftl * Update criminal-records.ftl
Remove obsolete visibility functions Co-authored-by: plykiya <[email protected]>
* notifiactionPrefix -> notificationPrefix * notifiactionPrefix -> notificationPrefix
* Add dummy sessions * Update NukeOpsTest * Fix PvsBenchmark
* Misc Job related changes * Add JobTest * A * Aa * Lets not confuse the yaml linter * fixes * a
done here
* minor banner changes * Uhrmm actchually it's you're, not your * Update banners.yml props Hyenh
* Make cuff default range again * uncuff distance * how about ONE --------- Co-authored-by: plykiya <[email protected]>
… a BreathMask (#28602)
delete a line Co-authored-by: plykiya <[email protected]>
Co-authored-by: geraeumig <[email protected]>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Adds a check during wielding to see if the code is running clientside, and if so skip the part responsible for creating the virtual items. This is necessary because TrySpawnVirtualItem is blocked from running clientside, so trying to spawn the virtual items for wielding causes the client to always believe the wield has failed. This erroneous failure leads to the display of incorrect feedback until the server's successful wield attempt makes it to the client. The added check prevents wielding from failing in this way and therefore allows the client to behave as expected.
Update play time on admin panel player tab after db loads
…tream2 # Conflicts: # Content.Client/Guidebook/GuidebookSystem.cs # Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs # Content.Shared/Guidebook/GuideEntry.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Resources/Prototypes/Accents/word_replacements.yml # Resources/Prototypes/Maps/arenas.yml # Resources/Prototypes/Maps/atlas.yml # Resources/Prototypes/Maps/bagel.yml # Resources/Prototypes/Maps/box.yml # Resources/Prototypes/Maps/cluster.yml # Resources/Prototypes/Maps/core.yml # Resources/Prototypes/Maps/debug.yml # Resources/Prototypes/Maps/europa.yml # Resources/Prototypes/Maps/fland.yml # Resources/Prototypes/Maps/marathon.yml # Resources/Prototypes/Maps/meta.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/omega.yml # Resources/Prototypes/Maps/origin.yml # Resources/Prototypes/Maps/packed.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Maps/train.yml # Resources/Prototypes/lobbyscreens.yml
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