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Is spriteBatch.Begin(effect: normalEffect) not supported? #7

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2 tasks done
MCVenor opened this issue Nov 3, 2024 · 0 comments
Open
2 tasks done

Is spriteBatch.Begin(effect: normalEffect) not supported? #7

MCVenor opened this issue Nov 3, 2024 · 0 comments

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@MCVenor
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MCVenor commented Nov 3, 2024

Prerequisites

  • I have verified this issue is present in the develop branch
  • I have searched open and closed issues to ensure it has not already been reported.

MonoGame Version

MonoGame ComputeShader 3.8.3

Which MonoGame platform are you using?

MonoGame Cross-Platform Desktop Application (mgdesktopgl)

Operating System

Windows

Description

Hi,

first sorry, i have not checked the develop branch, i just downloaded the nugget package as described on this repo.

I was hitting a wall when i tried to make the this fork work in my project for the last 2-3 days. Thinking that something in my project just didnt work.

so i tried the following:

so my question is, is the usage of spriteBatch.Begin not allowed ? I could work with that limitation but i could not find any information about this.

Note: With some testing i think the textureCoordinates are all 0 in the shaders, but im way too new to this shader stuff to be certain.

Steps to Reproduce

Minimal Example Repo

No response

Expected Behavior

i expected shaders to work in a stacking manner.

Resulting Behavior

Texture no longer renders properly.

Files

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