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first sorry, i have not checked the develop branch, i just downloaded the nugget package as described on this repo.
I was hitting a wall when i tried to make the this fork work in my project for the last 2-3 days. Thinking that something in my project just didnt work.
Prerequisites
develop
branchMonoGame Version
MonoGame ComputeShader 3.8.3
Which MonoGame platform are you using?
MonoGame Cross-Platform Desktop Application (mgdesktopgl)
Operating System
Windows
Description
Hi,
first sorry, i have not checked the develop branch, i just downloaded the nugget package as described on this repo.
I was hitting a wall when i tried to make the this fork work in my project for the last 2-3 days. Thinking that something in my project just didnt work.
so i tried the following:
spriteBatch.Begin(effect: normalEffect);
so my question is, is the usage of spriteBatch.Begin not allowed ? I could work with that limitation but i could not find any information about this.
Note: With some testing i think the textureCoordinates are all 0 in the shaders, but im way too new to this shader stuff to be certain.
Steps to Reproduce
spriteBatch.Begin(effect: normalEffect);
Minimal Example Repo
No response
Expected Behavior
i expected shaders to work in a stacking manner.
Resulting Behavior
Texture no longer renders properly.
Files
No response
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