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Create VkPipelineLayout object per each individual LVK pipeline state #25

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merged 6 commits into from
Feb 18, 2024

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@corporateshark corporateshark commented Feb 18, 2024

  1. Create one VkPipelineLayout object per each individual LVK pipeline state (graphics and compute).
  2. Use SPIRV-Reflect to get the size of push constants.
  3. Create push constant ranges based on actual push constants usage in all shaders associated with a pipeline.

@corporateshark corporateshark changed the title Create VkPipelineLayout object for each individual LVK pipeline state Create VkPipelineLayout object per each individual LVK pipeline state Feb 18, 2024
@corporateshark corporateshark merged commit 22c740d into main Feb 18, 2024
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@corporateshark corporateshark deleted the spirv-reflect branch February 18, 2024 09:10
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