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Added entry-points for task/mesh shaders
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corporateshark committed Aug 18, 2024
1 parent 6be374c commit 90cd9f0
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion lvk/LVK.h
Original file line number Diff line number Diff line change
Expand Up @@ -598,15 +598,19 @@ struct RenderPipelineDesc final {
ShaderModuleHandle smTesc;
ShaderModuleHandle smTese;
ShaderModuleHandle smGeom;
ShaderModuleHandle smTask;
ShaderModuleHandle smMesh;
ShaderModuleHandle smFrag;

SpecializationConstantDesc specInfo = {};

const char* entryPointVert = "main";
const char* entryPointTesc = "main";
const char* entryPointTese = "main";
const char* entryPointFrag = "main";
const char* entryPointGeom = "main";
const char* entryPointTask = "main";
const char* entryPointMesh = "main";
const char* entryPointFrag = "main";

ColorAttachment color[LVK_MAX_COLOR_ATTACHMENTS] = {};
Format depthFormat = Format_Invalid;
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