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Streamlined dependencies
C/C++ CI #532: Commit 3a6bae4 pushed by corporateshark
October 4, 2024 07:08 8m 48s master
October 4, 2024 07:08 8m 48s
Updated volk to 1.3.295
C/C++ CI #531: Commit 407cf9b pushed by corporateshark
October 4, 2024 01:56 12m 33s master
October 4, 2024 01:56 12m 33s
Updated ImGui to v1.91.2
C/C++ CI #530: Commit 5e6c4c8 pushed by corporateshark
October 4, 2024 01:55 9m 47s master
October 4, 2024 01:55 9m 47s
Updated Taskflow to v3.8.0
C/C++ CI #529: Commit 7b24b89 pushed by corporateshark
October 4, 2024 01:55 9m 57s master
October 4, 2024 01:55 9m 57s
Updated glslang to 15.0.0
C/C++ CI #528: Commit 3c178db pushed by corporateshark
October 4, 2024 01:54 9m 27s master
October 4, 2024 01:54 9m 27s
Enable VkPhysicalDeviceVulkan12Features::scalarBlockLayout
C/C++ CI #527: Commit f656c4f pushed by corporateshark
September 23, 2024 08:23 9m 23s master
September 23, 2024 08:23 9m 23s
Check for non-NULL device address in gpuAddress()
C/C++ CI #526: Commit 265ed4d pushed by corporateshark
September 23, 2024 05:26 8m 29s master
September 23, 2024 05:26 8m 29s
Check for VK_BUFFER_USAGE_STORAGE_BUFFER_BIT if buffer is accessed …
C/C++ CI #525: Commit 737c93e pushed by corporateshark
September 23, 2024 05:25 9m 2s master
September 23, 2024 05:25 9m 2s
Calling IContext::wait() with an empty handle results in `vkDeviceW…
C/C++ CI #524: Commit f43dd48 pushed by corporateshark
September 23, 2024 04:30 8m 40s master
September 23, 2024 04:30 8m 40s
Inject TLAS declarations into fragment shaders if kTLAS[] is used
C/C++ CI #523: Commit 27f58a9 pushed by corporateshark
September 21, 2024 06:10 10m 27s master
September 21, 2024 06:10 10m 27s
Fixed overwriting materials storage buffer
C/C++ CI #522: Commit b2c9ba1 pushed by corporateshark
September 21, 2024 05:45 8m 42s master
September 21, 2024 05:45 8m 42s
September 18, 2024 09:01 9m 20s
September 18, 2024 08:58 9m 1s
Compile ray tracing samples for Android
C/C++ CI #519: Commit 4272a4d pushed by corporateshark
September 18, 2024 07:29 8m 53s master
September 18, 2024 07:29 8m 53s
Update README.md
C/C++ CI #518: Commit 9e0d4d8 pushed by corporateshark
September 15, 2024 22:43 9m 1s master
September 15, 2024 22:43 9m 1s
Enable all ray tracing extensions via ContextConfig
C/C++ CI #517: Commit ec05b59 pushed by corporateshark
September 15, 2024 08:57 8m 35s master
September 15, 2024 08:57 8m 35s
Update README.md
C/C++ CI #516: Commit b236849 pushed by corporateshark
September 15, 2024 03:49 9m 2s master
September 15, 2024 03:49 9m 2s
Update README.md
C/C++ CI #515: Commit 3b7c75d pushed by corporateshark
September 15, 2024 03:47 8m 38s master
September 15, 2024 03:47 8m 38s
Update README.md
C/C++ CI #514: Commit 699574f pushed by corporateshark
September 15, 2024 03:42 8m 42s master
September 15, 2024 03:42 8m 42s
Added new screenshots
C/C++ CI #513: Commit 3164ae4 pushed by corporateshark
September 15, 2024 02:26 9m 25s master
September 15, 2024 02:26 9m 25s
Added ray tracing shadows/AO example samples/007_RayTracingAO.cpp
C/C++ CI #512: Commit 435cce8 pushed by corporateshark
September 15, 2024 02:25 9m 29s master
September 15, 2024 02:25 9m 29s
006_RayTracingHello: Removed dead code
C/C++ CI #505: Commit a0f525a pushed by corporateshark
September 14, 2024 09:14 9m 11s master
September 14, 2024 09:14 9m 11s
Store all SBT entries in one buffer
C/C++ CI #504: Commit 4fc022c pushed by corporateshark
September 14, 2024 08:56 8m 46s master
September 14, 2024 08:56 8m 46s
Use correct SubmitHandle in VulkanContext::deferredTask()
C/C++ CI #503: Commit 5ceaf6c pushed by corporateshark
September 14, 2024 08:06 8m 53s master
September 14, 2024 08:06 8m 53s
Update README.md
C/C++ CI #502: Commit ce6982e pushed by corporateshark
September 14, 2024 05:05 9m 13s master
September 14, 2024 05:05 9m 13s