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Update to Lower Medbay - Complete redesign #8292
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
888c3a2: maps/map_files/USS_Almayer/USS_Almayer.dmm Automatically commited by: tools\mapmerge2\fixup.py
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
11e7e5e: maps/map_files/USS_Almayer/USS_Almayer.dmm Automatically commited by: tools\mapmerge2\fixup.py
About the pull request
This PR focuses on updating the lower medbay in a way that the "long-hallway" concept becomes a thing of the past, with lots of new features and quality-of-life improvements included, while basically maintaining the exact same size as the original lower med.
Explain why it's good for the game
This re-design have been going through my personal development have more than a year now, and given my attempts on all kinds of design drawings, I choose this to be the most efficient, quality-of-life improving, and in overall better than the original counterpart. Everything passed through detailed thought, and this is the result of the refinement.
Testing Photographs and Procedure
Screenshots & Videos
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🆑
maptweak: Updates Lower Medbay to uh... different standards
/:cl: