When 2 Chargers Collide, they cause a tremor #8200
Merged
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About the pull request
When 2 chargers with the TRAIT_CHARGING (actively charging) hit eachother, it causes a tremor to all nearby marines (1s stun/slow).
Reduced the stun from 2 seconds to 1 second for both chargers.
Explain why it's good for the game
Currently, if 2 charger crushers collide on the frontline, they're stunned for 2 seconds and generally immediately die to bullets because of a fellow T3 STUNNING FOR TWO SECONDS (For reference, AP direct hit is a 3 second stun), typically right infront of the marine deathball.
With this change, it stuns/slows nearby marines to give chargers a chance to escape (as well as looking neat)
Testing Photographs and Procedure
Note: In the tests the charger has TRAIT_CHARGING so that I could test it, there is not a stun if you hit a stationary charger crusher or base strain crusher.
Pvp.Cm.Charger.Crusher.Collision.Changes.mp4
Changelog
🆑
add: When 2 charger crushers collide, they now cause a tremor, knocking down and slowing nearby enemies
balance: reduced charger collision weaken (to the charger crushers) by 1 second
/:cl: