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stims healing nerf #8177

Merged
merged 1 commit into from
Jan 28, 2025
Merged

stims healing nerf #8177

merged 1 commit into from
Jan 28, 2025

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Weuyn
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@Weuyn Weuyn commented Jan 20, 2025

About the pull request

removes the discount on extreme levels of NGN/ACR (brute/burn heal)
adds the same discount to underrepresented properties EGN/PNK (defib heal, like epinephrine, and painkilling)

this doesn't affect any chemicals already in the game or made with the random chemical generator, just ones made by researchers in create mode.

Explain why it's good for the game

Loopers implemented the tag in #6225 to encourage researchers to make chemicals other than godstims 24/7. It's worked for fire and chemical weapons fairly well, but the NGN/ACR buff (meant to let them make healing chemicals easier) has just meant that every marine with stims in them is now also wolverine. It's too cheap.

Moves the tags over to EGN and PNK to hopefully encourage some diversity: EGN is rarely used because it's so expensive to make at high levels, and epinephrine is already level 5. PNK is the same, except oxycodone is level 8, so it's even worse.

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Changelog

🆑
balance: Research stim healing properties made more expensive, epinephrine-like and painkilling properties made cheaper.
/:cl:

@cmss13-ci cmss13-ci bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jan 20, 2025
@kiVts kiVts added this pull request to the merge queue Jan 28, 2025
Merged via the queue into cmss13-devs:master with commit 1adc5db Jan 28, 2025
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cmss13-ci bot added a commit that referenced this pull request Jan 28, 2025
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