Based on the LogC4 LUT Package I have created a minimal OCIO config of ARRI REVEAL for full CG projects. This is the ARRI ALEXA 35 Workflow in its most minimalistic and simple form:
- Inputs (textures) are in "linear"
- Rendering and Nuke working space are also in "linear"
- View Transform is for Rec.1886 display
There is no need to go wide gamut or do anything complex to craft beautiful images. Enjoy!
Original files (encoded in "linear-AP0") are available here.
- Reference color space is XYZ which is the base of all colourimetry
- All matrixes have been generated using colour-science with CAT02
- "linear" stands for "linear_bt.709"
- "cineonlog_rec709" can be used for a matte-painting workflow in Photoshop
- "logc4_arriwg4" is the shaper space. It can be used for color timing and some log operations (such as sharpen)
- Substance_painter roles were set following this page
- An inverse of the View Transform has been provided even though it is not perfect
- Please note that the inverted LUT was not ARRI-originated (I respected the naming convention from this guide)
- One may easily add several colorspaces or displays for HDR output if needed (such as "p3_d65_pq")
- 87 looks from the ARRI Look Library have been added to the config
- BUT you will have to download them from this link
- The use of Looks is highly recommended with ARRI REVEAL
- To use one of the looks, you need to combine it with a View. Like this for instance:
- !<View> {name: ARRI REVEAL Vibrant, colorspace: ARRI REVEAL - Rec.709 - 2.4 Gamma, looks: 5210 Vibrant}
Name | Author | Release date | Observations |
---|---|---|---|
ARRI K1S1 | Harald Brendel | 2011 | THE most used LUT on the planet (ARRI Alexa workflow) |
Filmic | Troy Sobotka | 2017 | Original Blender Color Management used on this movie |
RED IPP2 | Graeme Natress | 2017 | RED Image Processing Pipeline explained here |
ACES | AMPAS | 2021 | Color Encoding System developed by the Academy |
Sony Venice | Sony / Picture Shop | 2022 | LUT files made in partnership with Picture Shop |
Tony | Tomasz Stachowiak | 2023 | A cool-headed display transform |
AgX Blender | Eary Chow | 2023 | Blender Color Management used on this video game |
TCAMv3 | Daniele Siragusano | 2024 | Baselight Color Management Workflow explained here |
AgX SB2383 | Troy Sobotka | 2024 | Minimal AgX OCIO Config using Linear BT.709 |
JP-2499 | JP Zambrano | 2024 | A popular picture formation pipeline described here |
Open DRT | Jed Smith | 2024 | State-of-the-art Color Management Workflow |