-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
0 parents
commit a2ddfa6
Showing
5 changed files
with
179 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,2 @@ | ||
elm-stuff | ||
elm.js |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
Copyright (c) 2015 Christopher Hendrix | ||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
{ | ||
"version": "0.0.1", | ||
"summary": "Rogue game", | ||
"repository": "https://github.com/chendrix/elm-rogue.git", | ||
"license": "MIT", | ||
"source-directories": [ | ||
"src" | ||
], | ||
"exposed-modules": [], | ||
"dependencies": { | ||
"elm-lang/core": "2.0.1 <= v < 3.0.0" | ||
}, | ||
"elm-version": "0.15.0 <= v < 0.16.0" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
<!DOCTYPE HTML> | ||
<html> | ||
|
||
<head> | ||
<meta charset="UTF-8"> | ||
<title>Elm Rogue</title> | ||
<script type="text/javascript" src="elm.js"></script> | ||
</head> | ||
|
||
<body> | ||
</body> | ||
|
||
<script type="text/javascript"> | ||
var rogue = Elm.fullscreen(Elm.Rogue); | ||
</script> | ||
|
||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,139 @@ | ||
module Rogue where | ||
|
||
import Color exposing (..) | ||
import Graphics.Collage exposing (..) | ||
import Graphics.Element exposing (..) | ||
import Keyboard | ||
import Text | ||
import Window | ||
import List exposing (..) | ||
import Time exposing (..) | ||
import String exposing (join) | ||
|
||
|
||
-- MODEL | ||
|
||
type alias Location = (Int, Int) | ||
|
||
type alias GameMap = | ||
{ board : Board | ||
, start : Location | ||
} | ||
|
||
type alias Board = List (List Cell) | ||
|
||
type Player = Player | ||
|
||
type alias Game = | ||
{ gameMap : GameMap | ||
, player : Player | ||
, location : Location | ||
} | ||
|
||
type Cell = Open Location | ||
|
||
isAt : Location -> Cell -> Bool | ||
isAt queried (Open current) = queried == current | ||
|
||
newBoard : Int -> Board | ||
newBoard i = | ||
map (\row -> | ||
map | ||
(\col -> Open (row, col) | ||
) [0..i]) [0..i] | ||
|
||
gameMap : Int -> GameMap | ||
gameMap i = | ||
{ board = newBoard i | ||
, start = (0, 0) | ||
} | ||
|
||
defaultGame : Game | ||
defaultGame = | ||
let | ||
g = gameMap 10 | ||
in | ||
{ gameMap = g | ||
, player = Player | ||
, location = g.start | ||
} | ||
|
||
type alias Dir = | ||
{ x : Int | ||
, y : Int | ||
} | ||
|
||
type alias Input = | ||
{ dir : Dir | ||
} | ||
|
||
numRows : Board -> Int | ||
numRows b = length b | ||
|
||
numCols : Board -> Int | ||
numCols = numRows | ||
|
||
within : Board -> Location -> Bool | ||
within board (row, col) = | ||
row >= 0 && row < numRows board && col >= 0 && col < numCols board | ||
|
||
translate : Location -> Dir -> Location | ||
translate (row,col) dir = | ||
(row - dir.y, col + dir.x) | ||
|
||
-- UPDATE | ||
|
||
update : Input -> Game -> Game | ||
update {dir} ({gameMap,player,location} as game) = | ||
let | ||
(row, col) = location | ||
newLocation = translate location dir | ||
in | ||
if within gameMap.board newLocation | ||
then | ||
{ game | location <- newLocation | ||
} | ||
else | ||
game | ||
|
||
-- VIEW | ||
|
||
view : Game -> Element | ||
view g = leftAligned (Text.monospace (Text.fromString (toString g))) | ||
|
||
toString : Game -> String | ||
toString {gameMap,player,location} = | ||
let | ||
rowifier = | ||
(\row -> | ||
map | ||
(\cell -> | ||
if isAt location cell | ||
then "@" | ||
else "." | ||
) | ||
row | ||
|> join "" | ||
) | ||
in | ||
map rowifier gameMap.board | ||
|> join "\n" | ||
|
||
-- SIGNALS | ||
|
||
main = | ||
Signal.map view gameState | ||
|
||
|
||
gameState : Signal Game | ||
gameState = | ||
Signal.foldp update defaultGame input | ||
|
||
|
||
delta = | ||
Signal.map inSeconds (fps 35) | ||
|
||
|
||
input : Signal Input | ||
input = | ||
Signal.map Input Keyboard.wasd |