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# React + TypeScript + Vite | ||
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This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules. | ||
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Currently, two official plugins are available: | ||
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- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/README.md) uses [Babel](https://babeljs.io/) for Fast Refresh | ||
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh | ||
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## Expanding the ESLint configuration | ||
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If you are developing a production application, we recommend updating the configuration to enable type aware lint rules: | ||
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- Configure the top-level `parserOptions` property like this: | ||
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```js | ||
export default tseslint.config({ | ||
languageOptions: { | ||
// other options... | ||
parserOptions: { | ||
project: ['./tsconfig.node.json', './tsconfig.app.json'], | ||
tsconfigRootDir: import.meta.dirname, | ||
}, | ||
}, | ||
}) | ||
``` | ||
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- Replace `tseslint.configs.recommended` to `tseslint.configs.recommendedTypeChecked` or `tseslint.configs.strictTypeChecked` | ||
- Optionally add `...tseslint.configs.stylisticTypeChecked` | ||
- Install [eslint-plugin-react](https://github.com/jsx-eslint/eslint-plugin-react) and update the config: | ||
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```js | ||
// eslint.config.js | ||
import react from 'eslint-plugin-react' | ||
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export default tseslint.config({ | ||
// Set the react version | ||
settings: { react: { version: '18.3' } }, | ||
plugins: { | ||
// Add the react plugin | ||
react, | ||
}, | ||
rules: { | ||
// other rules... | ||
// Enable its recommended rules | ||
...react.configs.recommended.rules, | ||
...react.configs['jsx-runtime'].rules, | ||
}, | ||
}) | ||
``` | ||
# Hydra Doom | ||
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This repository contains the parts of the hydra doom project that are written in javascript, including the frontend UI, the dedicated backend server, and the AI agents. | ||
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## UI | ||
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To run the UI, set `VITE_SERVER_URL` in your environment to point to a hydra-control-plane API URL, then run `yarn dev` | ||
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## Dedicated Server | ||
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To run the dedicated server, switch to the `dedicated` directory, then run `yarn`, and then `npx tsx dedicated.ts`. | ||
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You can also build a docker image with `docker build -f ./dedicated/Dockerfile .` | ||
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## AI Agent | ||
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TBD |
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node_modules/ |
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FROM node:20-alpine AS base | ||
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RUN apk add | ||
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WORKDIR /usr/src/app | ||
RUN --mount=type=bind,source=package.json,target=package.json \ | ||
--mount=type=bind,source=yarn.lock,target=yarn.lock \ | ||
yarn install --frozen-lockfile | ||
USER node | ||
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WORKDIR /usr/src | ||
COPY ./dedicated ./app | ||
COPY ./dedicated/tsconfig.docker.json ./app/tsconfig.json | ||
COPY ./src/utils/hydra-multiplayer.ts ./app/utils/hydra-multiplayer.ts | ||
COPY ./src/utils/hydra.ts ./app/utils/hydra.ts | ||
COPY ./websockets-doom.js ./websockets-doom.js | ||
COPY ./public/ ./public/ | ||
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WORKDIR /usr/src/app | ||
EXPOSE 3000 | ||
CMD npx -y tsx dedicated.ts |
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// Run as a node process to run a dedicated doom server | ||
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import { readFile } from "node:fs/promises"; | ||
import { HydraMultiplayer } from "utils/hydra-multiplayer"; | ||
import { Lucid, toHex, fromHex } from "lucid-cardano"; | ||
import * as bech32 from "bech32-buffer"; | ||
import * as ed25519 from "@noble/ed25519"; | ||
import { blake2b } from "@noble/hashes/blake2b"; | ||
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let done = false; | ||
const lucid = await Lucid.new(undefined, "Preprod"); | ||
const adminKeyFile = process.env.ADMIN_KEY_FILE ?? "admin.sk"; | ||
const adminKey = JSON.parse((await readFile(adminKeyFile)).toString()); | ||
const privateKeyBytes = adminKey.cborHex.slice(4); | ||
const sessionKeyBech32 = bech32.encode("ed25519_sk", fromHex(privateKeyBytes)); | ||
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const publicKeyBytes = await ed25519.getPublicKeyAsync(privateKeyBytes); | ||
const publicKeyHashBytes = blake2b(publicKeyBytes, { dkLen: 224 / 8 }); | ||
const publicKeyHashHex = toHex(publicKeyHashBytes); | ||
const keys = { | ||
sessionKeyBech32, | ||
privateKeyBytes, | ||
privateKeyHex: toHex(privateKeyBytes), | ||
publicKeyBytes, | ||
publicKeyHex: toHex(publicKeyBytes), | ||
publicKeyHashBytes, | ||
publicKeyHashHex, | ||
address: lucid.utils.credentialToAddress({ | ||
type: "Key", | ||
hash: publicKeyHashHex, | ||
}), | ||
}; | ||
console.log("Address: ", keys.address); | ||
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const { default: createModule } = await import("../websockets-doom.js"); | ||
const module = await createModule({ | ||
locateFile: (path, scripts) => { | ||
console.log(scripts + "public/" + path); | ||
return scripts + "public/" + path; | ||
}, | ||
noInitialRun: true, | ||
preRun: function (mod: any) { | ||
const files = ["freedoom2.wad", "default.cfg", "Cardano.wad"]; | ||
files.forEach((file) => { | ||
mod.FS!.createPreloadedFile("/", file, "../public/" + file, true, true); | ||
}); | ||
}, | ||
canvas: null as any, | ||
print: (text: string) => { | ||
console.log("stdout:", text); | ||
}, | ||
printErr: (text: string) => { | ||
console.error("stderr:", text); | ||
}, | ||
onExit: () => { | ||
console.log("Game exited"); | ||
done = true; | ||
}, | ||
}); | ||
global.Module = module; | ||
global.HydraMultiplayer = new HydraMultiplayer( | ||
keys, | ||
"http://localhost:4001", | ||
module, | ||
); | ||
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global.gameStarted = () => { | ||
// TODO: Hit localhost to record game start | ||
}; | ||
global.playerConnected = () => { | ||
// TODO: Hit localhost to record a player joined | ||
// NOTE: might need to ignore ourselves joining, so we don't inflate the player metrics | ||
}; | ||
global.playerDisconnected = () => { | ||
// TODO: Hit localhost to record a player disconnected | ||
}; | ||
global.kill = (_killer, _victim) => { | ||
// TODO: map from player idx to ephemeral key | ||
// TODO: Hit localhost to record a kill | ||
}; | ||
global.suicide = (_player) => { | ||
// TODO: Hit localhist to record a kill | ||
}; | ||
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// TODO: check for a pending game and run cleanup | ||
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const args = [ | ||
"-server", | ||
"-deathmatch", | ||
"-iwad", | ||
"freedoom2.wad", | ||
"-file", | ||
"Cardano.wad", | ||
"-drone", | ||
"-nodraw", | ||
"-nomouse", | ||
"-nograbmouse", | ||
"-nogui", | ||
"-nomusic", | ||
"-nosound", | ||
"-config", | ||
"default.cfg", | ||
]; | ||
try { | ||
module.callMain(args); | ||
} catch (e) { | ||
console.error(e); | ||
} | ||
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// TODO: hit localhost to record the server is online | ||
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while (!done) { | ||
await new Promise((resolve) => setTimeout(resolve, 1000)); | ||
} | ||
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// TODO: record the game as ended | ||
// TODO: also decrement metrics by the number of players? | ||
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process.exit(0); |
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{ | ||
"name": "dedicated-doom", | ||
"type": "module", | ||
"module": "ES2022", | ||
"target": "ES2022", | ||
"dependencies": { | ||
"@noble/ed25519": "^2.1.0", | ||
"@noble/hashes": "^1.5.0", | ||
"bech32-buffer": "^0.2.1", | ||
"lucid-cardano": "^0.10.7", | ||
"prom-client": "^15.1.3", | ||
"readline": "^1.3.0" | ||
} | ||
} |
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{ | ||
"compilerOptions": { | ||
"module": "ES2022", | ||
"target": "ES2022", | ||
"paths": { | ||
"utils/*": ["./utils/*"] | ||
} | ||
}, | ||
"files": ["dedicated.ts"], | ||
"references": [] | ||
} |
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{ | ||
"compilerOptions": { | ||
"module": "ES2022", | ||
"target": "ES2022", | ||
"paths": { | ||
"utils/*": ["../src/utils/*"] | ||
} | ||
}, | ||
"files": ["dedicated.ts"], | ||
"references": [] | ||
} |
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