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SDFs omitted from Scenedit docs TOC #675
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It's a subtopic of 9. Advanced Topics Introduction and I think it should be listed as 9a or something in the TOC. |
…and apparently it's even wrong, nice! EDIT: And now I checked back to the first revision of the docs, and it says the same thing – 300 wide and 10 tall. That's not the original version though. I'm not sure if I have that… and there's at least one real mechanic in the game that clearly treats the array as taller than it is wide. |
I looked up the original original documentation in DocMaker format (found it on my old computer). I can't run the DocMaker app anymore, but opening it in a resource editor easily reveals the actual text. In Section 9, it says:
So that would seem to suggest that I was, indeed, incorrect. Then in Appendix 1a, it says:
But in special.hpp, we have:
So I'm not quite sure what conclusion to draw from that. It's possible I chose the wrong name for node 22? Anyway, the SDF picker was built with the assumption of 350 rows and 50 columns. Considering it that way makes the picker work better, I think, since an entry must be much wider than it is high. So I think I've in favour of changing the documentation here. |
Could I leave it to you to decide what it should be and make the change? Both in the docs and in my commit with the nested maps, if you could make them how you want it I think I could use a break. (Or I'll come back to it later, maybe this weekend.) |
Maybe, but I'm working on more pickers at the moment, so it probably wouldn't be for at least a couple of days. |
My brain is fried. Deleted my comments because I was very mixed up. |
I went to double-check whether the 350 is rows or columns, and expected the Scenedit documentation TOC https://openboe.com/docs/editor/Contents.html to have a heading for "SDF" or "Stuff Done Flags" because that's such a core concept. But there isn't one--I haven't found the info yet.
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