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Debug actions work #667
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Debug actions work #667
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Collaborator
NQNStudios
commented
Feb 28, 2025
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- Previewing dialogxmls, don't crash the game if the XML has an error in it (just show the message)
- Allow canceling the file picker for previewing dialogxmls
- Allow toggling debug mode in the startup menu. In the startup menu, you can only use actions that make sense.
- Debug enter town: new behavior - move the party's outdoors location to a town entrance if possible (Fix Debug: T to enter Town should move outdoor location #664)
- Fix debug help menu crashing when trying to make '~' into a cKey
- Make the debug help window more readily expandible, and add more buttons.
- Note: I still don't want to make it a stupidly tall dialog like the ones we've had to split up to fit on screens when scaled. It shouldn't get much bigger -- maybe it should paginate if it has to. Although, if it bleeds off the screen, at least it won't break players' default experience, because it's a debug feature
- New debug actions (useful from the startup menu): Shift-2, Shift-3, Shift-4 (@, #, $) launch into the core scenarios, skipping the intro dialog.
- if the party is in a scenario already, confirm before switching
There's always the option of making it two columns, or even using a scroll pane. |
Oh, a scroll pane would be brilliant. Never would have thought of that, and I was just barely doing work on scrollbars. I don't think we need it yet. |
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