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Debug actions work #667

Merged
merged 10 commits into from
Mar 2, 2025
Merged

Debug actions work #667

merged 10 commits into from
Mar 2, 2025

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NQNStudios
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@NQNStudios NQNStudios commented Feb 28, 2025

  • Previewing dialogxmls, don't crash the game if the XML has an error in it (just show the message)
  • Allow canceling the file picker for previewing dialogxmls
  • Allow toggling debug mode in the startup menu. In the startup menu, you can only use actions that make sense.
  • Debug enter town: new behavior - move the party's outdoors location to a town entrance if possible (Fix Debug: T to enter Town should move outdoor location #664)
  • Fix debug help menu crashing when trying to make '~' into a cKey
  • Make the debug help window more readily expandible, and add more buttons.
    • Note: I still don't want to make it a stupidly tall dialog like the ones we've had to split up to fit on screens when scaled. It shouldn't get much bigger -- maybe it should paginate if it has to. Although, if it bleeds off the screen, at least it won't break players' default experience, because it's a debug feature
  • New debug actions (useful from the startup menu): Shift-2, Shift-3, Shift-4 (@, #, $) launch into the core scenarios, skipping the intro dialog.
    • if the party is in a scenario already, confirm before switching

@NQNStudios NQNStudios added bug enhancement game Affects the game, as opposed to the editors labels Feb 28, 2025
@CelticMinstrel
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Note: I still don't want to make it a stupidly tall dialog like the ones we've had to split up to fit on screens when scaled.

There's always the option of making it two columns, or even using a scroll pane.

@NQNStudios
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Oh, a scroll pane would be brilliant. Never would have thought of that, and I was just barely doing work on scrollbars.

I don't think we need it yet.

@CelticMinstrel CelticMinstrel merged commit 7cd48a4 into calref:master Mar 2, 2025
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Debug: T to enter Town should move outdoor location
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