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Text bar flickers incorrect text while enemy missile anims run #602
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This bug is insane. Extensively debugging hasn't shown me any reason why it should be happening, and I've tried a million things to make it go away. |
Could it be caused by call to |
The front/back buffer thing is the only explanation that makes any sense, but display is only called on text_bar_gworld in one place which looks correct. |
While enemy missiles are flying, the text bar flickers between 2 strings, one of which seems correct and the other of which is either slightly different in AP value or references a totally different monster. It's really weird and persists even after some common-sense fixes I tried.
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