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Movement choices and token avoidance

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@caewok caewok released this 03 Feb 21:57
· 913 commits to main since this release

New features

  • Add setting for pathfinder to avoid all tokens or hostile tokens. Closes issue #37.
  • Add selector to Token HUD to choose between walk/fly/burrow movement types. Default is to automatically choose based on elevation. Closes issue #33.
  • Add getter Token.prototype.lastMoveDistance that tracks the last token move. If combat is active, this returns 0 if the token has not yet moved this round. Use Token.prototype._lastMoveDistance to find the actual last distance moved regardless of combat.
  • Add setting to round ruler measurements, for use with gridless scenes. Thanks @Larkinabout for the PR!

Bug fixes and other improvements

  • Misc. fixes to pathfinding to reduce likelihood of it failing to find a path or finding an incorrect path.
  • Fix for waypoint elevations not finite. Closes issue #38.
  • Refactor of elevation handling to account for Token Ruler tokens versus primary ruler.
  • Move settings related to speed properties to CONFIG.elevationruler.SPEED.

What's Changed

New Contributors

Full Changelog: 0.8.2...0.8.3