Movement choices and token avoidance
New features
- Add setting for pathfinder to avoid all tokens or hostile tokens. Closes issue #37.
- Add selector to Token HUD to choose between walk/fly/burrow movement types. Default is to automatically choose based on elevation. Closes issue #33.
- Add getter
Token.prototype.lastMoveDistance
that tracks the last token move. If combat is active, this returns 0 if the token has not yet moved this round. UseToken.prototype._lastMoveDistance
to find the actual last distance moved regardless of combat. - Add setting to round ruler measurements, for use with gridless scenes. Thanks @Larkinabout for the PR!
Bug fixes and other improvements
- Misc. fixes to pathfinding to reduce likelihood of it failing to find a path or finding an incorrect path.
- Fix for waypoint elevations not finite. Closes issue #38.
- Refactor of elevation handling to account for Token Ruler tokens versus primary ruler.
- Move settings related to speed properties to
CONFIG.elevationruler.SPEED
.
What's Changed
- Add Round to Multiple setting for Gridless by @Larkinabout in #39
New Contributors
- @Larkinabout made their first contribution in #39
Full Changelog: 0.8.2...0.8.3