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Entity action animations #36

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bsergent opened this issue Jun 21, 2018 · 2 comments
Open

Entity action animations #36

bsergent opened this issue Jun 21, 2018 · 2 comments
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@bsergent
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Animations for actions such as attacks, rolls, interactions, etc.

@bsergent bsergent added this to the v1.0.0 Usable milestone Jun 21, 2018
@bsergent
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The animation should also pause for a couple of frames on weapon contact, to imply a harder, more forceful hit.

@bsergent
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bsergent commented Feb 8, 2019

Since items will need to track to the player's hands, should some sort of editor be implemented for mapping? Two other possibilities include: manually setting locations and rotations via a JSON file or including another layer in Aseprite that acts as location and rotation mapping. For the second, maybe there is a single pixel at the contact point who's red value determines rotation for the right hand and another who's green value determines rotation for the left hand. That could then be dereferenced through the AnimationSheet class. Could the image and the mapping be included in the same file? The hands will need to be drawn separately anyways, so really layer support would be very beneficial.

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