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This should make animations more smooth and fluid, while also allowing for customized clothing/hair/coloring of the player, and should make the animation workflow quicker.
Provides solution for #36 and #37. Deprecates #49 since Aseprite layers would be used for building Spine animation sheets instead. For the hidden collision layer idea, I could instead for none-clear pixels. Probably stick with collision circles though.
This should make animations more smooth and fluid, while also allowing for customized clothing/hair/coloring of the player, and should make the animation workflow quicker.
Provides solution for #36 and #37. Deprecates #49 since Aseprite layers would be used for building Spine animation sheets instead. For the hidden collision layer idea, I could instead for none-clear pixels. Probably stick with collision circles though.
References:
Spine2D
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