Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Issues Cleanup #145

Merged
merged 6 commits into from
Dec 12, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion Game/Academic.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ Your far-fetched theory can help progress [Projects](Skills#Project) only tangen
You can perform invasive [Surgeon](#Surgeon) work on yourself and ignore your own [Injury Penalty](Injury#Injury%20Penalty) when performing [Application](Intelligence#Application) skill tests.

### Brilliant Bastard
You automatically succeed on anything you do on a roll of double 1’s.
You have a [Critical Success](Skills#Critical%20Success) on [Action](Terminology#Action) on a dice roll of double 1’s.

### Doctors Eye
You can always tell how injured a person is (and where). When starting a health/medicine related [Project](Skills#Project) you always succeed with at least 1 [Step Of Success](Skills#Step%20Of%20Success).
Expand Down
4 changes: 2 additions & 2 deletions Game/Dynamist.md
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ Your character can perform [Channelled Magic](Magic#Channelled%20Magic) to:
* Disable the abilities or powers of a character/creature.
* Create a shield against a specific element around an area.
* Create a simple rule that manipulates reality near you.
* When attacking with a [Magic Attack](Magic-Modifiers#Magic%20Attack) you can use the: [Area](Magic-Modifiers#Area), and [EMP](Magic-Modifiers#EMP) [Magic-Modifiers](Magic-Modifiers).
* When attacking with a [Magic Attack](Magic-Modifiers#Magic%20Attack) you get +1 [Damage Bonus](Weapons#Damage%20Bonus), you can use the: [Area](Magic-Modifiers#Area), and [EMP](Magic-Modifiers#EMP) [Magic-Modifiers](Magic-Modifiers).

Requires 2 [Magical Energy](Magic#Magical%20Energy) and a [Focus](Example-Gear#Focus)

Expand All @@ -88,7 +88,7 @@ Your character can perform [Channelled Magic](Magic#Channelled%20Magic) to:
* Reverse the abilities or powers of a character/creature making it a weakness.
* Create more general wards of protection.
* Create a complex / powerful rule that manipulates reality near you.
* When attacking with a [Magic Attack](Magic-Modifiers#Magic%20Attack) you can use the: [Explosion](Magic-Modifiers#Explosion) [Magic-Modifiers](Magic-Modifiers).
* When attacking with a [Magic Attack](Magic-Modifiers#Magic%20Attack) you get +2 [Damage Bonus](Weapons#Damage%20Bonus), you can use the: [Explosion](Magic-Modifiers#Explosion) [Magic-Modifiers](Magic-Modifiers).

Requires 3 [Magical Energy](Magic#Magical%20Energy) and a [Focus](Example-Gear#Focus)

2 changes: 1 addition & 1 deletion Game/Effects.md
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ Will be removed with time.
## In Melee
*Your character moves around and connects weapons with combatants.*
* If a character in melee moves to something further than in [Reach](Movement#Reach), others may perform [Attack of Opportunity](Reacting-To-Attacks#Attack%20of%20Opportunity) against them.
* Characters in melee suffer a negative to attacks equal to the greatest [Threat](Stats#Threat) among [Opponent](Terminology#Opponent) within [Reach](Movement#Reach) and also in melee.
* Characters in melee suffer a negative to [Ranged Attack](Terminology#Ranged%20Attack) equal to the greatest [Threat](Stats#Threat) among [Opponent](Terminology#Opponent) within [Reach](Movement#Reach) and also in melee.
* Characters in melee effect being [Outnumbered](Attack-Bonuses#Outnumbered).

### Removing
Expand Down
2 changes: 1 addition & 1 deletion Game/Knight.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ During your [Combat-Turn](Combat-Turn), you may spend a [Power](Stats#Power) to
While [Mounted](Terminology#Mounted), you may draw from your [Saddlebag](Storage#Saddlebag) as you would draw from your [Belt](Storage#Belt).

### Shield Expert
While wielding a [Shield](Terminology#Shield), it also provides the arm holding it, head, and torso with additional [Armour](Armour) that cannot be used against [Melee Attacks](Terminology#Melee%20Attack). A standard shield has no weaknesses or resistances, and its armour integrity is 4.
While wielding a [Shield](Terminology#Shield), it also protects against [Ancillary](Injury#Ancillary) [Ranged Attack](Terminology#Ranged%20Attack).

### Steel Wall
If a [Character](Terminology#Character) performs a [Mitigated Attack](Terminology#Mitigated%20Attack) on you, that enemy cannot perform attacks against you until your next turn.
Expand Down
3 changes: 3 additions & 0 deletions Game/Labourer.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,9 @@ As [Production Work](Activities#Production%20Work), you can craft or modify [Bas

You can also as [Production Work](Activities#Production%20Work) craft and modify storage items using [Application](Intelligence#Application), more details in [Designing-Storage](Designing-Storage).

### Buddy Up
As a [Travel Activity](Activities#Travel%20Activity) you can select another [Character](Terminology#Character) to assist. They automatically succeed on any skill tests they do related to their current [Activities](Activities).

### Carrier
You can perform [Actions](Terminology#Action) while carrying an item or items that would normally require two hands. In combat, you can move a willing character with you as you move.

Expand Down
2 changes: 1 addition & 1 deletion Game/Mercenary.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ You receive the benefits of your wielded weapon traits to [Avoid](Reacting-To-At
Enemies receive a (-1) to [Reaction](Terminology#Reaction) skill tests against you.

### Fight Smart
You may use your [Intelligence](Intelligence) instead of [Strength](Strength) for [Combat Skill Test](Terminology#Combat%20Action) and [Calculating Damage](Attacks#Calculating%20Damage).
You may use your [Intelligence](Intelligence) instead of [Strength](Strength) for [Attacks](Terminology#Attack) and [Calculating Damage](Attacks#Calculating%20Damage).

### Flowing Defence
You receive a (+1) to [Reaction](Terminology#Reaction) skill tests per [Mitigated Attack](Terminology#Mitigated%20Attack) targeting you this [Combat Round](Terminology#Combat%20Round).
Expand Down
4 changes: 2 additions & 2 deletions Game/Shaper.md
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ Your character can perform [Channelled Magic](Magic#Channelled%20Magic) to:
* Alter the world around you.
* Alter yourself in meaningful ways, including transforming into animals.
* Alter others in simple ways.
* When attacking with a [Magic Attack](Magic-Modifiers#Magic%20Attack) you can use the: [Cone](Magic-Modifiers#Cone), and [Stunning](Magic-Modifiers#Stunning) [Magic-Modifiers](Magic-Modifiers)
* When attacking with a [Magic Attack](Magic-Modifiers#Magic%20Attack) you get +1 [Damage Bonus](Weapons#Damage%20Bonus), you can use the: [Cone](Magic-Modifiers#Cone), and [Stunning](Magic-Modifiers#Stunning) [Magic-Modifiers](Magic-Modifiers)

Requires 2 [Magical Energy](Magic#Magical%20Energy) and a [Focus](Example-Gear#Focus)

Expand All @@ -90,6 +90,6 @@ Your character can perform [Channelled Magic](Magic#Channelled%20Magic) to:
* Change yourself into incredible forms, including magical creatures.
* Alter others in meaningful ways.
* Transform an item into something completely unrelated.
* When attacking with a [Magic Attack](Magic-Modifiers#Magic%20Attack) you can use the: [Unavoidable](Magic-Modifiers#Unavoidable) [Magic-Modifiers](Magic-Modifiers)
* When attacking with a [Magic Attack](Magic-Modifiers#Magic%20Attack) you get +2 [Damage Bonus](Weapons#Damage%20Bonus), you can use the: [Unavoidable](Magic-Modifiers#Unavoidable) [Magic-Modifiers](Magic-Modifiers)

Requires 3 [Magical Energy](Magic#Magical%20Energy) and a [Focus](Example-Gear#Focus)
2 changes: 1 addition & 1 deletion Game/Skills.md
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ Generally you cannot perform a skill without [Training](Character-Development#Tr
Rolling double 1's on a skill test is always considered a failure.

### Critical Success
Rolling double 6's on a skill test is always considered a success.
Rolling double 6's on a skill test is always considered a success. If you wouldn't otherwise have succeeded, you are considered to have 0 [Step Of Success](#Step%20Of%20Success) on the skill test.

## Doubles
If you roll two identical values on a skill test (1,1), (2,2)… (6,6) this is considered doubles. Some [Actions](Terminology#Action) or [Training](Character-Development#Training) may reference Doubles.
Expand Down
7 changes: 5 additions & 2 deletions Game/Weapon-Traits.md
Original file line number Diff line number Diff line change
Expand Up @@ -89,13 +89,16 @@ This weapon has an additional combat profile with the default traits and a diffe
If your weapon has [Capacity](Terminology#Capacity) it has 3 additional.

### On Line
This weapon cannot be used to perform [Reactions](Terminology#Reaction), you can make [Melee Attack](Terminology#Melee%20Attack) with this weapon at a range of [Close](Movement#Close), you cannot attack further taking a [Distance Penalty](Attack-Bonuses#Distance%20Penalty).
* While wielded you suffer a (-1) to [Reactions](Terminology#Reaction).
* You can make [Melee Attack](Terminology#Melee%20Attack) with this weapon at a range of [Close](Movement#Close), you cannot attack further, taking a [Distance Penalty](Attack-Bonuses#Distance%20Penalty).

### Reach
Performing [Melee Attack](Terminology#Melee%20Attack) doesn't put you [In Melee](Effects#In%20Melee). You contribute to [Outnumbered](Attack-Bonuses#Outnumbered) for anyone in [Reach](Movement#Reach).

### Shield
This weapon can no longer be used for attacks. Instead, it provides a +2 to skill tests using it. #TODO
* This weapon deals 1 [Impact](Injury#Impact) [Damage](Terminology#Damage).
* This weapon provides a (+2) to [Avoid](Reacting-To-Attacks#Avoid) skill tests when wielded.
* This weapon counts as additional [Armour](Armour) protecting your [Vitals](Injury#Vitals) with [Size](Weapons#Size) [Armour Integrity](Armour#Armour%20Integrity), that can only be used against [Ranged Attack](Terminology#Ranged%20Attack).

### Sling
*This weapon aids with throwing things long distances.*
Expand Down