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bombasticSlacks committed Jun 20, 2024
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13 changes: 13 additions & 0 deletions Game/Blocks/Bash.md
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[Knight](Game/Knight)
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General
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Advanced
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### Bash

When you [Avoid](Core/Reacting#Avoid) attacks from opponents [In Melee](Core/Effects#In%20Melee), if you succeed by two [Step](Game/Core/Skills#Step), the [Opponent](Game/Core/Terminology#Opponent) becomes [Prone](Game/Core/Effects#Prone).
13 changes: 13 additions & 0 deletions Game/Blocks/Battle-Mount.md
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[Knight](Game/Knight)
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General
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Advanced
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### Battle Mount

When [In Melee](Core/Effects#In%20Melee) and [Mounted](Core/Terminology#Mounted), you may as a [Free Action](Core/Terminology#Free%20Action) have the [Mount](Mounts) [Attack](Core/Terminology#Attack).
12 changes: 12 additions & 0 deletions Game/Blocks/Blocking.md
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[Knight](Game/Knight)
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General
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Basic
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### Blocking

When performing an [Avoid](Game/Core/Reacting#Avoid) you may [Substitute](Game/Core/Terminology#Substitute) [Physique](Game/Core/Strength#Physique) for [Reflexes](Game/Core/Agility#Reflexes).
13 changes: 13 additions & 0 deletions Game/Blocks/Iron-Curtain.md
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[Knight](Game/Knight)
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General
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Advanced
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### Iron Curtain

If you have not made an [Attack](Core/Terminology#Attack) during your [Combat Turn](Core/Terminology#Combat%20Turn) and are wielding a [Shield](Core/Terminology#Shield), you may [Parry](Core/Special-Combat-Actions#Parry) as a [Free Action](Core/Terminology#Free%20Action) as your turn ends.
13 changes: 13 additions & 0 deletions Game/Blocks/Knights-Vow.md
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[Knight](Game/Knight)
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General
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Basic
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### Knight's Vow

You receive a (+1) on all [Combat Skill Test](Core/Terminology#Combat%20Action), but can never [Attack](Game/Core/Terminology#Attack) an unarmed, unaware or unable to defend themselves [Opponent](Core/Terminology#Opponent).
13 changes: 13 additions & 0 deletions Game/Blocks/Master-Block.md
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[Knight](Game/Knight)
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General
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Master
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### Master Block

You have an additional [Reaction](Game/Core/Blocks/Reaction) that can only be used in [Combat](Game/Core/Combat) and refunds each time you perform an [Action](Game/Core/Terminology#Action).
13 changes: 13 additions & 0 deletions Game/Blocks/Mount-Control.md
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[Knight](Game/Knight)
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General
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Advanced
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### Mount Control

When you or your [Mount](Mounts) are attacked while [Mounted](Core/Terminology#Mounted), you may choose which of you any attack targets.
13 changes: 13 additions & 0 deletions Game/Blocks/Mounted-Expert.md
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[Knight](Game/Knight)
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Basic
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### Mounted Expert

No penalties for performing [Character Activity On Mount](Mounts#Character%20Activity%20On%20Mount).
13 changes: 13 additions & 0 deletions Game/Blocks/Peoples-Champion.md
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[Knight](Game/Knight)
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General
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Master
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### People’s Champion

Once per [Downtime](Telling-The-Story#Downtime), may ignore any [Attack](Game/Core/Terminology#Attack) as though it didn’t occur.
13 changes: 13 additions & 0 deletions Game/Blocks/Phalanx.md
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[Knight](Game/Knight)
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Basic
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### Phalanx

When wielding a [Shield](Core/Terminology#Shield), and [In Melee](Core/Effects#In%20Melee) with an [Ally](Core/Terminology#Ally), you and [Allies](Core/Terminology#Ally) you are in melee with suffer 1 less damage from any [Attack](Game/Core/Terminology#Attack).
13 changes: 13 additions & 0 deletions Game/Blocks/Protector.md
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[Knight](Game/Knight)
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General
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Basic
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### Protector

You can spend a [Reaction](Game/Core/Blocks/Reaction) to retarget an attack targeting another [Character](Core/Terminology#Character) you are [In Melee](Core/Effects#In%20Melee) with and may then [React](Game/Core/Reacting) to it without spending an additional [Reaction](Game/Core/Blocks/Reaction).
13 changes: 13 additions & 0 deletions Game/Blocks/Quick-Saddles.md
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[Knight](Game/Knight)
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Basic
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### Quick Saddles

While [Mounted](Core/Terminology#Mounted), you may draw from your [Saddlebag](Storage#Saddlebag) as you would draw from your [Belt](Storage#Belt).
13 changes: 13 additions & 0 deletions Game/Blocks/Roll-With-The-Punches.md
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[Knight](Game/Knight)
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Advanced
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### Roll With The Punches

After you opponent achieves a [Non-mitigated Attack](Core/Terminology#Non-mitigated%20Attack), you may become [Prone](Game/Core/Effects#Prone) to reduce the [Damage](Core/Terminology#Damage) by 2.
13 changes: 13 additions & 0 deletions Game/Blocks/Second-Skin.md
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[Knight](Game/Knight)
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### Second Skin

You ignore [Skill Penalties](Core/Armour#Skill%20Penalty) for any [Armour](Core/Armour) you wear.
13 changes: 13 additions & 0 deletions Game/Blocks/Steel-Wall.md
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[Knight](Game/Knight)
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Basic
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### Steel Wall

If a [Character](Core/Terminology#Character) performs a [Mitigated Attack](Core/Terminology#Mitigated%20Attack) on you, that enemy cannot perform [Attack](Game/Core/Terminology#Attack) against you until your next action.
15 changes: 15 additions & 0 deletions Game/Blocks/Strange-Riding.md
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[Knight](Game/Knight)
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Advanced
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### Strange Riding

Your [Mounted Expert](#Mounted%20Expert) training applies to exotic forms of travel while [Mounted](Core/Terminology#Mounted).

> Flight, Swimming, Teleporting, Scaling Walls, Burrowing
13 changes: 13 additions & 0 deletions Game/Blocks/Sweep.md
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[Knight](Game/Knight)
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Advanced
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### Sweep

As a [Melee Attack](Core/Terminology#Melee%20Attack), you may make a [Physique](Core/Strength#Physique) [Fixed Difficulty](Game/Core/Skills#Fixed%20Difficulty)(0). If this is a [Non-mitigated Attack](Core/Terminology#Non-mitigated%20Attack), all [Opponents](Core/Terminology#Opponent) within [Reach](Core/Movement#Reach) of you become [Prone](Core/Effects#Prone), they don't otherwise suffer damage.
13 changes: 13 additions & 0 deletions Game/Blocks/Taunt.md
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[Knight](Game/Knight)
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Basic
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### Taunt

During your [Combat-Turn](Core/Combat-Turn), as a [Free Action](Game/Core/Terminology#Free%20Action) you may spend a [Power](Game/Core/Blocks/Power) to cause the next enemy to act to have to target you with something.
13 changes: 13 additions & 0 deletions Game/Blocks/Terminator.md
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[Knight](Game/Knight)
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### Terminator

You cannot be forced to move or knocked over.
13 changes: 13 additions & 0 deletions Game/Blocks/Trampler.md
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[Knight](Game/Knight)
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### Trampler

While [Mounted](Core/Terminology#Mounted) if you move within [Reach](Core/Movement#Reach) of an [Opponent](Core/Terminology#Opponent), you can perform a [Confidence](Game/Core/Communication#Confidence) [Fixed Difficulty](Core/Skills#Fixed%20Difficulty)(0) to deal 5 [Damage](Game/Core/Terminology#Damage) to them.
13 changes: 13 additions & 0 deletions Game/Blocks/Wild-Mount.md
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[Knight](Game/Knight)
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### Wild Mount

You can comfortably use as a [Mount](Mounts) any wild creature that you have befriended or have adequately controlled with a [Wranglers Kit](Example-Gear#Wranglers%20Kit), without additional gear or domestication.
12 changes: 0 additions & 12 deletions Game/Knight.md
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## Basic

### Bury Them

If an enemy is on the ground, and you make a [Melee Attack](Core/Terminology#Melee%20Attack) against them, you deal +1 [Damage](Core/Terminology#Damage).

### Blocking

When someone performs an [Attack](Core/Terminology#Attack) where you are the [Opponent](Core/Terminology#Opponent), if you are [In Melee](Core/Effects#In%20Melee) you may [Substitute](Core/Terminology#Substitute) your [Physique](Core/Strength#Physique) for [Reflexes](Core/Agility#Reflexes).

### Fight Defensively

You may declare you are fighting in a defensive stance as a [Free Action](Core/Terminology#Free%20Action) at the beginning of your [Combat Turn](Core/Terminology#Combat%20Turn), you remain in a defensive stance until the start of your next [Combat Turn](Core/Terminology#Combat%20Turn). While fighting defensively, you receive a +2 to all skill tests that are [Reaction](Core/Terminology#Reaction), and a -2 to all attack skill tests.

### Knight's Vow

You receive a (+1) on all [Combat Skill Test](Core/Terminology#Combat%20Action), but can never attack an unarmed, unaware or unable to defend themselves [Opponent](Core/Terminology#Opponent).
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No penalties for performing [Character Activity On Mount](Mounts#Character%20Activity%20On%20Mount), while riding on ground.

### Perfect Fit

You have 1 additional [Armour Integrity](Core/Armour#Armour%20Integrity).

### Phalanx

When wielding a [Shield](Core/Terminology#Shield), and [In Melee](Core/Effects#In%20Melee) with an [Ally](Core/Terminology#Ally), you and [Allies](Core/Terminology#Ally) you are in melee with get a +1 to [Reflexes](Core/Agility#Reflexes) skill tests.
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2 changes: 1 addition & 1 deletion Game/Mounts.md
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Additionally, any mount that you can use effectively is expected to have a saddle. For exotic mounts, this could mean custom construction. Additionally, mounts may have a [Saddlebag](Storage#Saddlebag) which expand your storage and barding #TODOcopy which works as armour.

## Character Activity On Mount
While mounted and moving around any non-riding activities your character makes are at a -2. This can be mitigated with [Mounted Expert](Keeper#Mounted%20Expert)
While mounted and moving around any non-riding activities your character makes are at a -2.

> This includes combat, skilled labour, and even awareness
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