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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
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### Bash | ||
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When you [Avoid](Core/Reacting#Avoid) attacks from opponents [In Melee](Core/Effects#In%20Melee), if you succeed by two [Step](Game/Core/Skills#Step), the [Opponent](Game/Core/Terminology#Opponent) becomes [Prone](Game/Core/Effects#Prone). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
{: .label .label-purple } | ||
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### Battle Mount | ||
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When [In Melee](Core/Effects#In%20Melee) and [Mounted](Core/Terminology#Mounted), you may as a [Free Action](Core/Terminology#Free%20Action) have the [Mount](Mounts) [Attack](Core/Terminology#Attack). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
{: .label .label-purple } | ||
### Blocking | ||
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When performing an [Avoid](Game/Core/Reacting#Avoid) you may [Substitute](Game/Core/Terminology#Substitute) [Physique](Game/Core/Strength#Physique) for [Reflexes](Game/Core/Agility#Reflexes). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
{: .label .label-purple } | ||
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### Iron Curtain | ||
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If you have not made an [Attack](Core/Terminology#Attack) during your [Combat Turn](Core/Terminology#Combat%20Turn) and are wielding a [Shield](Core/Terminology#Shield), you may [Parry](Core/Special-Combat-Actions#Parry) as a [Free Action](Core/Terminology#Free%20Action) as your turn ends. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
{: .label .label-purple } | ||
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### Knight's Vow | ||
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You receive a (+1) on all [Combat Skill Test](Core/Terminology#Combat%20Action), but can never [Attack](Game/Core/Terminology#Attack) an unarmed, unaware or unable to defend themselves [Opponent](Core/Terminology#Opponent). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Master | ||
{: .label .label-purple } | ||
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### Master Block | ||
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You have an additional [Reaction](Game/Core/Blocks/Reaction) that can only be used in [Combat](Game/Core/Combat) and refunds each time you perform an [Action](Game/Core/Terminology#Action). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
{: .label .label-purple } | ||
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### Mount Control | ||
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When you or your [Mount](Mounts) are attacked while [Mounted](Core/Terminology#Mounted), you may choose which of you any attack targets. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
{: .label .label-purple } | ||
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### Mounted Expert | ||
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No penalties for performing [Character Activity On Mount](Mounts#Character%20Activity%20On%20Mount). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Master | ||
{: .label .label-purple } | ||
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### People’s Champion | ||
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Once per [Downtime](Telling-The-Story#Downtime), may ignore any [Attack](Game/Core/Terminology#Attack) as though it didn’t occur. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
{: .label .label-purple } | ||
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### Phalanx | ||
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When wielding a [Shield](Core/Terminology#Shield), and [In Melee](Core/Effects#In%20Melee) with an [Ally](Core/Terminology#Ally), you and [Allies](Core/Terminology#Ally) you are in melee with suffer 1 less damage from any [Attack](Game/Core/Terminology#Attack). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
{: .label .label-purple } | ||
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### Protector | ||
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You can spend a [Reaction](Game/Core/Blocks/Reaction) to retarget an attack targeting another [Character](Core/Terminology#Character) you are [In Melee](Core/Effects#In%20Melee) with and may then [React](Game/Core/Reacting) to it without spending an additional [Reaction](Game/Core/Blocks/Reaction). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
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### Quick Saddles | ||
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While [Mounted](Core/Terminology#Mounted), you may draw from your [Saddlebag](Storage#Saddlebag) as you would draw from your [Belt](Storage#Belt). |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
{: .label .label-purple } | ||
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### Roll With The Punches | ||
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After you opponent achieves a [Non-mitigated Attack](Core/Terminology#Non-mitigated%20Attack), you may become [Prone](Game/Core/Effects#Prone) to reduce the [Damage](Core/Terminology#Damage) by 2. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
{: .label .label-purple } | ||
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### Second Skin | ||
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You ignore [Skill Penalties](Core/Armour#Skill%20Penalty) for any [Armour](Core/Armour) you wear. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
{: .label .label-purple } | ||
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### Steel Wall | ||
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If a [Character](Core/Terminology#Character) performs a [Mitigated Attack](Core/Terminology#Mitigated%20Attack) on you, that enemy cannot perform [Attack](Game/Core/Terminology#Attack) against you until your next action. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
{: .label .label-purple } | ||
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### Strange Riding | ||
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Your [Mounted Expert](#Mounted%20Expert) training applies to exotic forms of travel while [Mounted](Core/Terminology#Mounted). | ||
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> Flight, Swimming, Teleporting, Scaling Walls, Burrowing |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
{: .label .label-purple } | ||
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### Sweep | ||
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As a [Melee Attack](Core/Terminology#Melee%20Attack), you may make a [Physique](Core/Strength#Physique) [Fixed Difficulty](Game/Core/Skills#Fixed%20Difficulty)(0). If this is a [Non-mitigated Attack](Core/Terminology#Non-mitigated%20Attack), all [Opponents](Core/Terminology#Opponent) within [Reach](Core/Movement#Reach) of you become [Prone](Core/Effects#Prone), they don't otherwise suffer damage. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
{: .label .label-purple } | ||
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### Taunt | ||
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During your [Combat-Turn](Core/Combat-Turn), as a [Free Action](Game/Core/Terminology#Free%20Action) you may spend a [Power](Game/Core/Blocks/Power) to cause the next enemy to act to have to target you with something. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Basic | ||
{: .label .label-purple } | ||
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### Terminator | ||
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You cannot be forced to move or knocked over. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Advanced | ||
{: .label .label-purple } | ||
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### Trampler | ||
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While [Mounted](Core/Terminology#Mounted) if you move within [Reach](Core/Movement#Reach) of an [Opponent](Core/Terminology#Opponent), you can perform a [Confidence](Game/Core/Communication#Confidence) [Fixed Difficulty](Core/Skills#Fixed%20Difficulty)(0) to deal 5 [Damage](Game/Core/Terminology#Damage) to them. |
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[Knight](Game/Knight) | ||
{: .label .label-blue } | ||
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General | ||
{: .label .label-green } | ||
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Master | ||
{: .label .label-purple } | ||
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### Wild Mount | ||
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You can comfortably use as a [Mount](Mounts) any wild creature that you have befriended or have adequately controlled with a [Wranglers Kit](Example-Gear#Wranglers%20Kit), without additional gear or domestication. |
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