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--- | ||
layout: default | ||
title: Session 22 | ||
parent: Goose World | ||
nav_order: 3 | ||
grand_parent: Worlds | ||
--- | ||
# Session 22 | ||
## Ideas | ||
* Fire spirits, from volcanic erruption. Maybe just have volcanno dribbling | ||
* Heading back to down, present more problems. Perhaps there are issues in the wastes south of the cities. | ||
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## Year 1332 Spring 2nd - | ||
* 2nd downtime | ||
* Rei On Watch | ||
* Casey Routine Maintenance | ||
* Mal Scavenge | ||
* Bront Scout | ||
* Made it to mournhold on the 7th of spring | ||
* Doing a Downtime from 7th-12th | ||
* Rei Master Shaper Training | ||
* Casey Worked as doctor (2 silver) | ||
* Mal 2xp on adrenaline response | ||
* Bront enchanting a box | ||
* Doing a report for the Corporal | ||
* Cult city is going to receed, become reflexive. | ||
* Going to try to gain the assistance of allies. | ||
* Mal + Bront talking to the mages | ||
* Casey wants to talk to the harvesters and the vampire | ||
* Casey writes letter to [Darcellus](Game/Worlds/Goose/Mournest#Darcellus) asking for assistance with stuff. Letter filled w. hearts. | ||
* Harvesters in town to talk to. | ||
* Mages need to be talked to with presentation. | ||
* Bront and Mal gonna need 2 days to prep before presentation. Applying for join municipality university grant to blow up cult city. | ||
* Rei coming back to the [The Stubbed Toe](Game/Worlds/Goose/Mornhold#The%20Stubbed%20Toe) tomorrow to meet some mercenaries out of work | ||
* Casey goes to see harvesters didn't get anywhere. | ||
* Rei is going to meet with the mercenaries in town, try to find some. Tries | ||
* Casey wants to find something interesting | ||
* found [Sella Of The Kingdom (she/they)](Game/Worlds/Goose/Mornhold#Sella%20Of%20The%20Kingdom%20(she/they)), was healing the sick. Gave a signet ring and a drop of kingdoms dew. | ||
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--- | ||
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## Rewards | ||
* | ||
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## Scratch | ||
### Flow | ||
* Your character automatically succeeds at an Ascendancy skill test, but is non-functional until the end of the scene. | ||
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## Characters | ||
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## To Do | ||
* Stem sent a message to Rigor | ||
* Itemize Flow. | ||
* Itemize The Focus, Give reloading with materials a keyword. | ||
* Add "fast reload" training. | ||
* Move to roll20 | ||
* Give Stem 12 Silver | ||
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## Hooks | ||
* | ||
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## Monsters | ||
* | ||
--- | ||
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## Combat | ||
* | ||
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--- | ||
layout: default | ||
title: Session 30 | ||
parent: Post Calamity | ||
nav_order: 1 | ||
grand_parent: Worlds | ||
--- | ||
## Session 30 | ||
[Post-Calamity](Post-Calamity) | ||
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## Ideas | ||
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## Calphion 19 Winter - 24 Winter | ||
* Downtime from 19th till 24th: | ||
* Arturas and Alexander build the car | ||
* Vespin Finished master Arcane | ||
* Greg honing skills to connection | ||
* Alexander got [Ignis Lux](Game/Worlds/Post-Calamity/Alexander-Aurelius#Ignis%20Lux) to join. | ||
* Wagon is completed, fully mechanized, with battery. | ||
* Name is the "Sans Equine" | ||
* Metalic and armoured | ||
* No longer requires horses/horse power | ||
* Shield generator is incorporated and always on. | ||
* double speed over normal. Alexander can blow 1 power per day to move at 4x speed. | ||
* 2 dedicated seats for people during travel. | ||
* Alexanders sword is: | ||
* 3 dam (-1) with multiple damage types and a special version of multiple damage types for fire/cold/life. | ||
* Updates on the world: | ||
* Nothing exciting in the west side of the map | ||
* [Keddy (She/Her)](Game/Worlds/Post-Calamity/Gladepool#Keddy%20(She/Her)) said that "when the time comes the glade will be ready" | ||
* [Verdantholm](Game/Worlds/Post-Calamity/Verdantholm) there is news of underworld unrest. | ||
* Caught up with [Roxy (Roxanne) la Croix](Game/Worlds/Post-Calamity/Verdantholm#Roxy%20(Roxanne)%20la%20Croix) about her underworld fighting, making contact with [Talon Greggor The Third (he/him)](Game/Worlds/Post-Calamity/Calphion#Talon%20Greggor%20The%20Third%20(he/him)) | ||
* Traveling 4 days (2 days) 24-26th of Winter | ||
* Ignis is on guard | ||
* Vespin Scavenge, Made a shield | ||
* Alexander Scout, Socialize | ||
* Arturas Production Work, Production Work, Socialize | ||
* Greg Socialize | ||
* Next time we are starting at the Zinatu camp. | ||
### Rewards | ||
* | ||
### Characters | ||
* | ||
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### To Do | ||
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* [Roxy (Roxanne) la Croix](Game/Worlds/Post-Calamity/Verdantholm#Roxy%20(Roxanne)%20la%20Croix) will think on who would make a good leader of the merchants. | ||
* Arturas looked at the autocarraige specs that Xen had, discuss costs of carraige. | ||
* Simple Greg, writes a letter to [Mo Joe (he/him)](Game/Worlds/Post-Calamity/Verdantholm#Mo%20Joe%20(he/him)) to ask about the observations about natural escalation. | ||
* Update games kit, doesn't do anything any more. | ||
* Games kit lets 1 person socialize for free as long as you do. | ||
* Itemize the loot from the dungeon. | ||
* Name sword. | ||
* Finish rules for the void staff. | ||
* Ignis combat stats + traps. | ||
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### Hooks | ||
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### Monsters | ||
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### Damned Husk | ||
Basic enemy, attack (+3, [Impact](Game/Core/Injury#Impact), 3) | ||
### Undead Thugs (The Damned) | ||
*Remains of people brought back to life. Move and act as they would have when alive. * | ||
(4, mixed, 2) 6 integrity, weak to life. | ||
Trap: can't react if you just meleed them. | ||
Trait: Undying, need to be killed to be stopped. | ||
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### Lord Of The Damned | ||
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| Move | Integrity | Weakness (! is vitals only) | Resistance (! is ancillary only) | | ||
| --------------------------------- | --------- | ------------------------------------------------------------- | -------------------------------- | | ||
| [Short](Game/Core/Movement#Short) | 20 | [Heat](Game/Core/Injury#Heat)!, [Life](Game/Core/Injury#Life) | Physical! | | ||
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#### Actions | ||
* [Attack](Game/Core/Blocks/Attack)(+5, [Piercing](Game/Core/Injury#Piercing), 6) leaves residual darkness which deals 1 armour damage when you act if you don't pass a volition skill test. | ||
* Confine To Darkness - Opponent must make a (-3) volition or be stunned. | ||
* Spread Darkness - Destroy an ally to deal 6 [Life](Game/Core/Injury#Life) damage in an [Area](Game/Core/Blocks/Area). | ||
#### Traits | ||
* Everywhere - Cannot be outnumbered. | ||
* Hard To Avoid - (-2) to reactions. | ||
#### Traps | ||
* Corpse Guards - 50% chance when attacked an undead thug is summoned in its place. | ||
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### Scratch Space\ | ||
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