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New filters, sorting and organization, ItemCheckList integration, item testdrive, restock and other QoL improvements #59
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…nts, integration with ItemList mod, right click to blacklist recipe (hidden from all lists)
Please see commits instead of diff, it looks like line endings broke things. |
added handling for arrow keys, home, end, delete
…pe item icon is displayed on top, you can go into an ingredient recipe by right clicking it
…nt items expanded to 100, if nothing found with search some filters are toggled off, more fixes
… favorited, new items are shown with "shinyAndNew"
@AqlaSolutions Rather than list the things that are removed, which forces us to read the first list you wrote and then compare it to the new list repeatedly, just updating the current list would be a little nicer. A new screenshot would be cool, too. I went ahead and did it manually. Is this the updated list of features, then?
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@GregariousJB, @blushiemagic , I'll add the screenshot as soon as we agree with the list of changes. Yes, the list above is correct. Also after checking the diffs there are some not previously mentioned small changes:
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I'm not sure how this works so I might be wrong, but does doing this mean Shift+clicking crafting stations with Magic Storage open will now trash the crafting station? Shift+Click is the "send to trash" hotkey. Blushie might have added this intentionally to prevent players from accidentally deleting their crafting stations and other items. |
@GregariousJB , no, shift+clicking inventory items with opened crafting ui now does nothing. Trash hot key is overriden but no action is performed. |
Oh I see. Yeah I'll occasionally find random items where the crafting stations go because I've shift+clicked them in there and didn't realize it. Just two things I wanted to mention:
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It's still way too many changes for me to be able to review and understand everything, which is why each thing still needs a separate pull request. |
# Conflicts: # MagicStorage.csproj
@blushiemagic ok, I also reverted favorites in storage, as they change many files they will come in a separate pull request and will be dependent on this one. I did my best to make this PR as readable as possible and removed all changes which you were strictly against. I'm not going to put any more effort in splitting it. If you and your community need these changes please take your time to check the diffs. |
Thanks for the work on this, @AqlaSolutions, no matter what is or isn't used. |
That diff view is actually what I always use for everything. The main problem's still that I don't have much time or energy to look all the changes at once and how they interact with each other. But still, thanks for all the work you've put into this! I can tell that a lot of effort's been put in here. |
So this PR is refused? It has a lot of things that would make a modded game more manageable. (Save for making crafting stations available across all connected ones.) |
2 similar comments
So this PR is refused? It has a lot of things that would make a modded game more manageable. (Save for making crafting stations available across all connected ones.) |
So this PR is refused? It has a lot of things that would make a modded game more manageable. (Save for making crafting stations available across all connected ones.) |
@blushiemagic I would try to separate those features further to make it easier for you to review, if you are interested. |
Has there been any further work? All these features are great and I'd love to see them in the mod |
I am interested in this PR.... would be nice to add in pieces if one commit seems too large to handle at once. |
Hi guys, I've just updated my wvlad-fork branch for the latest TModLoader, feel free to download https://github.com/AqlaSolutions/MagicStorage/releases/latest |
Can you put a sorting that only shows the craftings for the ingredients i have on the storage. I love this mod, i love that you seperated the Armor Equipments and the Cobalt Shield kinda Equipments, but i hate this thing where i see every item that i cant craft becauese i either don't have the ingredients or the crafting station. I don't want to see a Cobalt Pickaxe when i have only Iron Ore on the storage man. If you can't do it can you show me how to do it myself? |
I already thought about it and came up with a bit different solution. Instead of showing things you can craft right now it shows things you possible can craft from items you have obtained before. If you have never seen a cobalt ore the Cobalt Pickaxe won't be shown. But if you already obtained cobalt and all other Pickaxe ingredients (or ingredients required to craft them) then Cobalt Pickaxe is shown regardless of you having enough amount of cobalt right at the moment. To use this feature you must have ItemCheckList installed and use this Pull Request code or my fork repository release. |
I can't use item checklist because it causes lag and out of memory crashes for me. Without it I also can't filter everything I can craft. I basically have all recipes available in my magic storage, and what is even worse, they are all blue color because they are considered new and I can't even differentiate between the ones I can craft and the ones I can't craft. To remove them from new I have to right click on them, but I have insane amount of recipes it will take ages |
@AqlaSolutions
I'm more interested in this PR, I don't really like all the changes you made. However, with the lack of knowledge I'm not able to make it work properly (has it been updated?). |
No idea of Aqla still feels like working on his fork but, I'd be really nice to have a filter again for all currently craftable recipes. Crafting is a mess right now. |
I don't expect you to accept this whole pull request but please feel free to use any parts of it to enhance your great mod. In my branch I changed author and version info, feel free to edit it before merging.