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Fix random, erroneous D binding type generation; add missing IDL defaults #3210
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The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated.
Non-deterministic ordering of hash-maps were the culprit all along!
jay3d
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Dec 7, 2023
…ults (bkaradzic#3210) * Reformatted comments; fixed a couple of oversights * D bindings: deterministic sub-struct order * Added missing default to IDL * Fixed sub-struct linkage; regenerate D binds * Culled D bindings for header-only C++ functions * Added missing default to bgfx.idl * cppinline now supported by all auto-gen bindings The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated. * Fix mangling issue; use updated BindBC-Common API * Add missing default to setTransform in IDL * Fix erroneous generation of `uc_int64` Non-deterministic ordering of hash-maps were the culprit all along! * Add missing default to overrideInternal IDL & re-generate
mipek
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to mipek/bgfx
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Mar 2, 2024
…ults (bkaradzic#3210) * Reformatted comments; fixed a couple of oversights * D bindings: deterministic sub-struct order * Added missing default to IDL * Fixed sub-struct linkage; regenerate D binds * Culled D bindings for header-only C++ functions * Added missing default to bgfx.idl * cppinline now supported by all auto-gen bindings The pattern "func.cppinline and not func.conly" is to make sure that C bindings for `bgfx_vertex_layout_has` are still generated. * Fix mangling issue; use updated BindBC-Common API * Add missing default to setTransform in IDL * Fix erroneous generation of `uc_int64` Non-deterministic ordering of hash-maps were the culprit all along! * Add missing default to overrideInternal IDL & re-generate
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c_uint64
being generated asuc_int64
at random, due to non-deterministic hash-map iteration ordering in Lua.bgfx.idl
.bgfx.idl
.