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Sparks - 2.6 Movie Recommender - porting in content
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maryfries committed Nov 20, 2024
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script type="text/javascript" src="/bjc-r/llab/loader.js"></script>
<title>Sparks Unit 2 Lab 6 Teacher Guide</title>
</head>

<body>
<h2>Lab 6: Movie Recommender</h2>
<p>PURPOSE STATEMENT</p>

<h3>Pacing</h3>
<p>
This lab is designed for X&ndash;X class periods (<strong>X&ndash;X minutes</strong>).
<ul>
<li><a href="#A1" title="Activity 1: Logic">Activity 1: OLD FROM L5</a>: X&ndash;X minutes</li>
</ul>
</p>

<div class="todo">
Lesson Plan

● [5 minutes] A recommendation algorithm
● [20 minutes] Programming the recommender
● [20 minutes] Class/group work (Optional Slides)
○ [5 minutes] Evaluating the algorithm
○ [8 minutes] Brainstorm: New recommendation algorithms
○ [7 minutes] Discussion: The impact of recommendations

Standards

2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution.
Building on the work of others enables students to produce more interesting and powerful creations. Students should use portions of code, algorithms, and/or digital media in their own programs and websites. At this level, they may also import libraries and connect to web application program interfaces (APIs). For example, when creating a side-scrolling game, students may incorporate portions of code that create a realistic jump movement from another person's game, and they may also import Creative Commons-licensed images to use in the background. Students should give attribution to the original creators to acknowledge their contributions.
Practice(s): Developing and Using Abstractions, Creating Computational Artifacts, Communicating About Computing: 4.2, 5.2, 7.3




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<h3>Correlation with CSTA Standards<a name="Standards" class="anchor">&nbsp;</a></h3>
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</body>
</html>

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