This repository has been archived by the owner on Sep 22, 2022. It is now read-only.
- Update some blueprint callable function to avoid confusion.
- (Windows) Initialize() Blueprint function is added. It's not required to call at first always but if you want call submit before checking if bHaptics devices are connected. --> This will work fine with the bHaptics Player1.7.5
- (Windows) Fixed bHaptics Player installation path bug.
When bHaptics Player is installed in the path with UTF-8 Encoded Path, UE4 sdk could not recognize bhaptics player