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Site changelog
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sprunk committed Dec 29, 2024
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Expand Up @@ -187,6 +187,7 @@ for the purpose of checksum (as if `springignore.txt` had `\..*` on the first ro
this cannot be overridden)
* archive scanner version changed to 17, won't be able to reuse an old archive cache.
Expect a rescan of archives.
* rescan now only happens on internal archive scanner version changes, and not on any engine version change.
* optimize performance when scanning files on a HDD.
* fixed the archive scanner sometimes failing due to having more files opened in parallel than the OS allows.

Expand All @@ -206,6 +207,7 @@ lets you create a Tracy plot and configure its looks.
* add `Spring.ForceUnitCollisionUpdate(unitID) → nil`. Forces a unit to have correct collisions. Normally, collisions are updated according
to the `unitQuadPositionUpdateRate` modrule, which may leave them unable to be hit by some weapons when moving. Call this for targets of important
weapons (e.g. in `script.FireWeapon` if it's hitscan) if the modrule has a value greater than 1 to ensure reliable hit detection.
* add `Spring.SetProjectileTimeToLive(projID, number framesTTL) → nil`, sets the remaining time in simframes.
* renamed `Spring.UnitIconSetDraw` to `Spring.SetUnitIconDraw`. Old spelling will still work for a while but is deprecated.
* built-in endgame graphs have a toggle for log scale instead of linear.
* `gl.SaveImage` can now save in the `.hdr` format (apparently).
Expand All @@ -217,6 +219,7 @@ weapons (e.g. in `script.FireWeapon` if it's hitscan) if the modrule has a value
## Fixes
* fix a possible pathing desync, especially on builds compiled for OpenBSD.
* fix draw position for asymmetric models, they no longer disappear when not appropriate.
* fix `Spring.GetUnitWeaponHaveFreeLineOfFire` not respecting source XYZ for Cannon type weapons.
* fix streaming very small sound files.
* fix `Spring.SetCameraTarget` reverting to the old position.
* fix the `/iconsHideWithUI` command not saving the relevant springsetting properly.
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