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main_transparent_pass_2d render node command encoding parallelization #17735

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PPakalns
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@PPakalns PPakalns commented Feb 7, 2025

Objective

Solution

Using functionality added in #9172

Testing

  • Tested in personal project where multiple cameras are rendered with objects rendered in transparent 2d pass.

@PPakalns PPakalns force-pushed the parallelize-transparent-pass-node-upstream branch from a385fa0 to fc006c5 Compare February 7, 2025 23:55
@PPakalns
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PPakalns commented Feb 7, 2025

Added small fix, postpone diagnostics retrieval until last moment.

Ready for review.

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@IceSentry IceSentry left a comment

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Can you do it for the opaque pass as well?

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Nvm, it's already done there

@IceSentry IceSentry added A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward D-Straightforward Simple bug fixes and API improvements, docs, test and examples labels Feb 8, 2025
@superdump superdump added this pull request to the merge queue Feb 9, 2025
Merged via the queue into bevyengine:main with commit 2d62026 Feb 9, 2025
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A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
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3 participants